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Ryujinx.Audio
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Author
2024-07-31
Fix off-by-one on audio renderer PerformanceManager.GetNextEntry (#7139)
gdkchan
2024-06-15
replace `ByteMemoryPool` use with `MemoryOwner<byte>` and `SpanOwner<byte>` (...
jhorv
2024-05-17
Update audio renderer to REV12: Add support for splitter biquad filter (#6813)
gdkchan
2024-04-19
chore: remove repetitive words (#6690)
toofooboo
2024-04-10
Fix input consumed by audio renderer SplitterState.Update (#6640)
gdkchan
2024-04-07
Audio rendering: reduce memory allocations (#6604)
jhorv
2024-02-22
Migrate Audio service to new IPC (#6285)
gdkchan
2024-01-21
Fix integer overflow on downsample surround to stereo (#6160)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-11-15
Migrate to .NET 8 (#5887)
Zoltan Csizmadia
2023-09-29
Fix audio renderer compressor effect (#5742)
gdkchan
2023-08-20
Fix invalid audio renderer buffer size when end offset < start offset (#5588)
gdkchan
2023-07-02
[Ryujinx.Audio] Address dotnet-format issues (#5362)
TSRBerry
2023-06-28
Apply new naming rule to all projects except Vp9 (#5407)
TSRBerry
2023-06-24
Mutable fields should not be "public static" (#5352)
Marco Carvalho
2023-06-15
Blocks should be synchronized on read-only fields (#5212)
Marco Carvalho
2023-05-26
Ryujinx.Ava: fixes for random hangs on exit (#4827)
jhorv
2023-05-13
audio: sdl2: Do not report 5.1 if the device doesn't support it (#4908)
Mary
2023-05-12
amadeus: Allow 5.1 sink output (#4894)
Mary
2023-05-11
amadeus: Fix wrong channel mapping check and an old typo (#4888)
Mary
2023-04-27
Move solution and projects to src
TSR Berry