| Age | Commit message (Collapse) | Author |
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* Include reference to start.sh to be bundled
* Add start.sh
* Fix silly mistake I made on windows-x64
* ... I cannot read properly
* Make same changes for avalonia csproj
* Remove notice from start.sh
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx/Ryujinx.csproj
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update distribution/linux/start.sh
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update distribution/linux/start.sh
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx.csproj
* Update Ryujinx.Ava.csproj
* Rename start.sh to Ryujinx.sh
* Update Ryujinx.csproj
* Update Ryujinx.Ava.csproj
* Update Ryujinx.Ava.csproj
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Add `GDK_BACKEND` variable
* Update Ryujinx.Ava.csproj
* Update Program.cs
* Update Program.cs
* Update Ryujinx.sh
* Update Program.cs
* linux: Register mime types on launch
* Add DOTNET_EnableAlternateStackCheck=1 to desktop file
* linux: Add exclusion for RegisterMimeTypes for flathub builds
* Update logo path
* Cleanup Ryujinx.sh
* Fix typo in ReleaseInformation
* gha: Fix permissions for linux release binaries
* ava: Rename output assembly to Ryujinx
* Update mime database after installing new types
Wait until logging is available before registering mime types
* Copy mime types to output directory
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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* Better SDL2 Audio Init Error Logging
* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update SDL2HardwareDeviceDriver.cs
* Update SDL2HardwareDeviceDriver.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* chore: Update Ryujinx.SDL2-CS to 2.24.2
* Disable SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS
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* Preparation for initial Flatpack and FlatHub integration
This integrate some initial changes required for Flatpack and distribution from FlatHub.
Also added some resources that will be used for packaging on Linux.
* Address gdkchan comment
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* sdl2: Update to Ryujinx.SDL2-CS 2.0.17
Update to latest SDL2 commit
* Update to Ryujinx.SDL2-CS 2.0.17-build18
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* audio: Implement a SDL2 backend
This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.
I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.
The configuration version was also incremented.
* Address gdkchan's comments
* Fix update logic
* Add an heuristic to pick the correct target sample count wanted by the game
* Address gdkchan's comments
* Address Ac_k's comments
* Fix audren output
* Address gdkchan's comments
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