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2018-07-15Fix RevMagic on audrengdkchan
2018-07-15Remove outdated commentgdkchan
2018-07-15Small nit on GetAudioRendererWorkBufferSizegdkchan
2018-07-15Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261)gdkchan
* Add support for ioctl2, SetTimeout and KickoffPbWithAttr * Call UnloadProcess on NvHostChannelIoctl aswell
2018-07-14Audio Renderer improvements (#210)gdkchan
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
2018-07-14Allow using ulong max value as yield (#263)gdkchan
2018-07-14Some small shader related fixes (#258)gdkchan
* Some small shader related fixes * Address PR feedback
2018-07-13Implement CSRNG (Cryptographically Secure Random Bytes) (#216)Starlet
* Implement CSRNG (Cryptographically Secure Random Bytes) * Compliant with review. * Dispose Rng
2018-07-13TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250)Thomas Guillemard
The implementation of the TimezoneRule isn't matching hardware but doesn't need to be accurate (games are only passing the value)
2018-07-12Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, ↵greggameplayer
10x10 and 12x12 (#249) * return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12 * return correct Bytes Per Pixel * Use method in order to get CompressedTextureSize * Add Read16BptCompressedTexture method * add Bpb integer argument
2018-07-12Loop GLScreen with custom method (#244)ReinUsesLisp
* Loop GLScreen with custom method * Fix deadlocks * Fix screen resizing * Change event to bool * Try to fix quitting error * Set title from main thread * Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12NvGetConfig with production/non production swapping (#243)David
* GetConfig should return 0x30006 in production mode * GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0" * Code formatting, TryGetValue * Slight fixup * dont forget the setting * Implemented non production mode setting grabbing * format issue * style changes
2018-07-09Add locking methods to the ogl resource cache (#238)gdkchan
* Add locking methods to the ogl resource cache * Remove some unused arguments * Add the ZF32 texture format
2018-07-09Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240)gdkchan
2018-07-08Query multiple pages at once with GetWriteWatch (#222)gdkchan
* Query multiple pages at once with GetWriteWatch * Allow multiple buffer types to share the same page, aways use the physical address as cache key * Remove a variable that is no longer needed
2018-07-08Implement GPU primitive restart (#221)ReinUsesLisp
2018-07-08Improvements to IAudioOutManager (#232)gdkchan
* Improvements to IAudioOutManager * Make implementation private
2018-07-06Disable front facing and face culling to avoid regression (#226)ReinUsesLisp
* Disable tests for framebuffer blitting
2018-07-05Implement some GPU features (#209)ReinUsesLisp
* Implement stencil testing * Implement depth testing * Implement face culling * Implement front face * Comparison functions now take OGL enums too * Fix front facing when flipping was used * Add depth and stencil clear values
2018-07-03Fix formatting on ISettingsServergdkchan
2018-07-02Add Controller Support (#196)John Clemis
* Added Basic Controller Support * Added Extra Configuration Options Added a GamePad_Enable option and GamePad_Index option * Revert "Added Extra Configuration Options" This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147. * Revert "Revert "Added Extra Configuration Options"" This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5. * Forgot to change the Gamepad Index * Added Configuration for the A B X Y Buttons * Added Button Configuration for all other Buttons * Added Basic Joystick Configuration * Fixed Joystick Axis Problems Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left) * Refactored all of the button mapping code * Changes in compliance with review * Changes in compliance with review * Fixed problems in the configuration file with different regions * Changes in compliance with review
2018-07-02Some things for time:* (#211)Thomas Guillemard
- Fully implement ISystemClock - Implement ISteadyClock 1.0 cmds - Add cmd 300 to IStaticService - Add EphemeralNetwork to SystemClockType
2018-06-30Implement GetReleasedAudioOutBufferAuto properly (#206)Lordmau5
* Implement GetReleasedAudioOutBufferAuto properly * Also implement AppendAudioOutBufferAuto properly
2018-06-30Add linux-x64 to RID property to make tests works on linux (#205)Thomas Guillemard
2018-06-28Add support for vertex base on indexed draws, fix index buffer first ↵gdkchan
(untested) (#197)
2018-06-28add the forgotten mm:u link (#190)greggameplayer
2018-06-28Somewhat better ClearBuffers implementationgdkchan
2018-06-27Add support for Vertex Program A and other small shader improvements (#192)gdkchan
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
2018-06-27Fix vertex buffer size on the gpu when the draw vertex count is less than ↵gdkchan
the buffer size, added a few more registers (currently not implemented)
2018-06-26Relax GetThreadContext3 by allowing it to get the context of a running threadgdkchan
2018-06-26Set PC value on SvcCall aswellgdkchan
2018-06-26Implement SvcGetThreadContext3gdkchan
2018-06-25Fix GetLastOpenedUser stub returning an invalid account id valuegdkchan
2018-06-25Aways write voice state as finished playing while proper audren support is ↵gdkchan
not in place
2018-06-23Small OpenGL Renderer refactoring (#177)gdkchan
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
2018-06-23Workaround for recent audren regressiongdkchan
2018-06-23Fix 3 graphics related issues (#180)gdkchan
* Fix 3 graphics related bugs * OGLShader shouldn't be public (yet)
2018-06-23Better audren implementation (#179)Starlet
2018-06-21Fix some thread sync issues (#172)gdkchan
* Fix some thread sync issues * Remove some debug stuff * Ensure that writes to the mutex address clears the exclusive monitor
2018-06-18NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173)Jules Blok
2018-06-18Do not read or write macros to main memory, use a separate memory instead ↵gdkchan
(as this apparently what the real thing does)
2018-06-17Implement NPDM files parser (#169)Ac_K
* Implement NPDM files parser (Currently not used in Ryujinx) * Add credits * Add Swap32 * Update Npdm.cs * Update ACI0.cs * Update ACID.cs * Update Npdm.cs * Update EndianSwap.cs * Update ACI0.cs * Update ACID.cs * Update KernelAccessControl.cs * Update NpdmInfo.cs * Update ServiceAccessControl.cs * Update NpdmInfo.cs
2018-06-17Merge pull request #152 from greggameplayer/patch-5Ac_K
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-15delete mixed tabs & spaces & use void for methodsgreggameplayer
2018-06-15add a new Method for OpenAudioOut & OpenAudioOutAutogreggameplayer
2018-06-15Implement ListAudioOutsAuto & OpenAudioOutAutogreggameplayer
2018-06-13Merge pull request #160 from greggameplayer/patch-7Ac_K
Implement GetAvailableLanguageCodes2 with a method
2018-06-13change places of the args of GetAvailableLanguagesCodesMethodgreggameplayer
2018-06-13Partial GPU DMA support (#158)gdkchan
2018-06-13correct whitespacesgreggameplayer