| Age | Commit message (Collapse) | Author |
|
|
|
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies
* Make structs with trivial boilerplate equality code record structs
* Remove unnecessary readonly modifiers from TextureCreateInfo
* Make BitMap structs readonly too
|
|
* Removed unused usings.
* Added back using, now that it's used.
* Removed extra whitespace.
|
|
* infra: Migrate to .NET 6
* Rollback version naming change
* Workaround .NET 6 ZipArchive API issues
* ci: Switch to VS 2022 for AppVeyor
CI is now ready for .NET 6
* Suppress WebClient warning in DoUpdateWithMultipleThreads
* Attempt to workaround System.Drawing.Common changes on 6.0.0
* Change keyboard rendering from System.Drawing to ImageSharp
* Make the software keyboard renderer multithreaded
* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load
* Add fallback fonts to the keyboard renderer
* Fix warnings
* Address caian's comment
* Clean up linux workaround as it's uneeded now
* Update readme
Co-authored-by: Caian Benedicto <caianbene@gmail.com>
|
|
* Initial implementation
* Refactor dynamic text input keys out to facilitate configuration via UI
* Fix code styling
* Add per applet indirect layer handles
* Remove static functions from SoftwareKeyboardRenderer
* Remove inline keyboard reset delay
* Remove inline keyboard V2 responses
* Add inline keyboard soft-lock recovering
* Add comments
* Forward accept and cancel key names to the keyboard and add soft-lock prevention line
* Add dummy window to handle paste events
* Rework inline keyboard state machine and graphics
* Implement IHostUiHandler interfaces on headless WindowBase class
* Add inline keyboard assets
* Fix coding style
* Fix coding style
* Change mode cycling shortcut to F6
* Fix invalid calc size error in games using extended calc
* Remove unnecessary namespaces
|