| Age | Commit message (Collapse) | Author |
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* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
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* Keep track mapped buffers with fixed offsets
* Started rewriting the memory manager
* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks
* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks
* Rebased
* Optimize the map/unmap physical memory svcs
* Integrate shared font support
* Fix address space reserve alignment
* Some fixes related to gpu memory mapping
* Some cleanup
* Only try uploading const buffers that are really used
* Check if memory region is contiguous
* Rebased
* Add missing count increment on IsRegionModified
* Check for reads/writes outside of the address space, optimize translation with a tail call
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* Implement ITimeZone 201, 202
* fix alignment
* fix array count
* fix mismatching datetime kind and timezone
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* Better support for user accounts
* Nits
* Check for invalid ids
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* implement IProfile Get(Base)
* use default user
* changed userid
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* implement get npad set event
* move npad style set event to hid service
* fix spacing
* change event to field
* dispose event
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delete unneeded spaces
fix DockedMode variable
fix DockedMode variable
change PerformanceMode cast to int
align ICommonStateGetter Commands
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Implemented IApplicationDisplayService:ListDisplays
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* Add a toggleable DockedMode bool
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* Add SetScreenShotImageOrientation
* add a stubbed print
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* Implement Shared Fonts
This fully implements shared fonts.
This commit is provided without fonts.
This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called.
* Require the user to provide fonts in RyuFS/system
* Use File.Exits instead of relying ona try/catch and change system resource exception format a bit
* Make sure that font sum doesn't exceed 17MB
Also rename font data dictionary for coherence.
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(#322)
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Add Npdm parsing into Ryujinx.HLE
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* Implement 5.0.0 IPC
* Align ControlWithContext
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* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding
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* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S
* delete unneeded using
* delete unneeded spaces
* delete unneeded using
* Add comment (1/2)
* Add comment (2/2)
* delete unneeded using
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Fix typo
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* Implement AppletOE UnlockExit
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NRO after sessions dispose (#293)
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* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers
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* Implement SvcWaitForAddress 0x34
Currently needed by Sonic Mania Plus
* Fix mistake
* read-decrement-write locked
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Fixed little mistake on the debug string.
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* Implement GetCurrentIpAddress()
...and stub GetCurrentNetworkProfile()
* Update IGeneralService.cs
* Actually implement it properly this time...
* <snip>
* Made some requested changes
* Added requested changes.
* Added more requested changes.
* oof
* Local > Address
* Cyuubumped
* Change PrintInfo > PrintDebug
* Revert change
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* implement ifilesys:cleandirectoryrecursively
* clean up Ifilesystem
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This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.
This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
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* Add support for ioctl2, SetTimeout and KickoffPbWithAttr
* Call UnloadProcess on NvHostChannelIoctl aswell
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* Partial voice implementation on audio renderer
* Implemented audren resampler (based on original impl)
* Fix BiquadFilter struct
* Pause audio playback on last stream buffer
* Split audren/audout files into separate folders, some minor cleanup
* Use AudioRendererParameter on GetWorkBufferSize aswell
* Bump audren version to REV4, name a few things, increase sample buffer size
* Remove useless new lines
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* Implement CSRNG (Cryptographically Secure Random Bytes)
* Compliant with review.
* Dispose Rng
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The implementation of the TimezoneRule isn't matching hardware but
doesn't need to be accurate (games are only passing the value)
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* GetConfig should return 0x30006 in production mode
* GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0"
* Code formatting, TryGetValue
* Slight fixup
* dont forget the setting
* Implemented non production mode setting grabbing
* format issue
* style changes
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* Improvements to IAudioOutManager
* Make implementation private
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- Fully implement ISystemClock
- Implement ISteadyClock 1.0 cmds
- Add cmd 300 to IStaticService
- Add EphemeralNetwork to SystemClockType
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* Implement GetReleasedAudioOutBufferAuto properly
* Also implement AppendAudioOutBufferAuto properly
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