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path: root/Ryujinx.HLE/Loaders/Executables/NroExecutable.cs
AgeCommit message (Collapse)Author
2023-04-27Move solution and projects to srcTSR Berry
2022-02-22Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)Berkan Diler
* Collapse AsSpan().Slice(..) calls into AsSpan(..) Less code and a bit faster * Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
2022-01-12Update to LibHac 0.15.0 (#2986)Alex Barney
2020-12-13Correct type of executable sizes (#1802)gdkchan
2020-07-09Implement modding support (#1249)mageven
* Implement Modding Support * Executables: Rewrite to use contiguous mem and Spans * Reorder ExeFs, Npdm, ControlData and SaveData calls After discussion with gdkchan, it was decided it's best to call LoadExeFs after all other loads are done as it starts the guest process. * Build RomFs manually instead of Layering FS Layered FS approach has considerable latency when building the final romfs. So, we manually replace files in a single romfs instance. * Add RomFs modding via storage file * Fix and cleanup MemPatch * Add dynamically loaded NRO patching * Support exefs file replacement * Rewrite ModLoader to use mods-search architecture * Disable PPTC when exefs patches are detected Disable PPTC on exefs replacements too * Rewrite ModLoader, again * Increased maintainability and matches Atmosphere closely * Creates base mods structure if it doesn't exist * Add Exefs partition replacement * IPSwitch: Fix nsobid parsing * Move mod logs to new LogClass * Allow custom suffixes to title dirs again * Address nits * Add a per-App "Open Mods Directory" context menu item Creates the path if not present. * Normalize tooltips verbiage * Use LocalStorage and remove unused namespaces
2020-04-07Use libhac for loading NSO and KIP (#1047)Elise
* Use libhac for loading NSOs and KIPs * Fix formatting * Refactor KIP and NSO executables for libhac * Fix up formatting * Remove Ryujinx.HLE.Loaders.Compression * Remove reference to Ryujinx.HLE.Loaders.Compression in NxStaticObject.cs * Remove reference to Ryujinx.HLE.Loaders.Compression in KernelInitialProcess.cs * Rename classes in Ryujinx.HLE.Loaders.Executables * Fix space alignment * Fix up formatting