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path: root/Ryujinx.HLE/Hid/Hid.cs
AgeCommit message (Collapse)Author
2018-11-20Support other switch controller types (#487)emmauss
* Make controllers modular, support changing controller type * return readable events * signal hid events * fix style
2018-10-28Timing: Optimize Timestamp Aquisition (#479)jduncanator
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization
2018-10-27hid: Implement KEY_RSTICK_* & KEY_LSTICK_* (#466)Thomas Guillemard
* hid: Implement KEY_RSTICK_* & KEY_LSTICK_* * Fix KEY_RSTICK_UP
2018-08-16Code style fixes and nits on the HLE project (#355)gdkchan
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
2018-08-15More flexible memory manager (#307)gdkchan
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-04Implement Shared Fonts (#215)Thomas Guillemard
* Implement Shared Fonts This fully implements shared fonts. This commit is provided without fonts. This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called. * Require the user to provide fonts in RyuFS/system * Use File.Exits instead of relying ona try/catch and change system resource exception format a bit * Make sure that font sum doesn't exceed 17MB Also rename font data dictionary for coherence.
2018-06-11Neatness countsDatBoiJay3
2018-06-11Fix input in SMODatBoiJay3
Unsure if this will break other games though. Please test. :)
2018-06-10Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future ↵gdkchan
LLE implementation