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Author
2019-03-04
Do naming refactoring on Ryujinx.Graphics (#611)
Alex Barney
2019-02-28
Initial non 2D textures support (#525)
Thomas Guillemard
2019-02-19
Implement ConvertScalingMode properly (#596)
gdkchan
2019-02-15
Vi: Implement ConvertScalingMode (#581)
jduncanator
2019-01-11
Refactor Ryujinx.Common and HLE Stub Logging (#537)
jduncanator
2019-01-05
Some improvements for nvnflinger (#555)
Thomas Guillemard
2018-12-18
Refactor SVC handler (#540)
gdkchan
2018-12-06
Adjust naming conventions and general refactoring in HLE Project (#527)
Alex Barney
2018-12-04
Revert "Adjust naming conventions and general refactoring in HLE Project (#49...
gdkchan
2018-12-04
Adjust naming conventions and general refactoring in HLE Project (#490)
Alex Barney
2018-11-28
Better process implementation (#491)
gdkchan
2018-10-30
Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
Alex Barney
2018-10-17
Improve texture tables (#457)
gdkchan
2018-10-17
Move logging to Ryujinx.Common and make it a static class (#413)
ReinUsesLisp
2018-09-26
Fix multiple rendertargets (#427)
ReinUsesLisp
2018-09-23
Improve kernel events implementation (#430)
gdkchan
2018-09-18
Thread scheduler rewrite (#393)
gdkchan
2018-09-18
Allow "reinterpretation" of framebuffer/zeta formats (#418)
gdkchan
2018-09-10
Lock GbpQueueBuffer till Vsync is signalled (#367)
emmauss
2018-09-08
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
ReinUsesLisp
2018-08-16
Code style fixes and nits on the HLE project (#355)
gdkchan