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path: root/Ryujinx.HLE/HOS/Services/Vi/ScalingMode.cs
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2019-09-19Refactoring HOS folder structure (#771)Ac_K
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
2019-07-14Refactoring result codes (#731)Ac_K
* refactoring result codes - Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one. - Add sub-enum by services when it's needed. - Remove some empty line. - Recast all service calls to ResultCode. - Remove some unneeded static declaration. - Delete unused `NvHelper` class. * NvResult is back * Fix
2019-02-19Implement ConvertScalingMode properly (#596)gdkchan
* Implement ConvertScalingMode properly * Fix up the naming * Only values 2 and 4 are allowed * Return a nullable enum from ConvetScalingMode * Fix typo on method name * Use convertedScalingMode
2019-02-15Vi: Implement ConvertScalingMode (#581)jduncanator
* Vi: Implement ConvertScalingMode For now, it seems Nintendo just map 1:1 between the two enums. * Resolve style nits * Vi: Correct mapping order