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2021-03-04Fix SetStandardSteadyClockInternalOffset permission check (#2076)Billy Laws
I happened to notice this when checking Ryu's IPC structures. After double checking with RE it seems the current check is incorrect so use the correct member to fix that.
2021-01-23TZ: Fix loop condition in GetTZName (#1950)mageven
Closes #1949
2020-12-12Rewrite size for fixed size buffers (#1808)gdkchan
2020-12-02Create a single guest process per IPC message processor (#1769)gdkchan
2020-12-02IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special ↵gdkchan
handling from kernel (#1458) * IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
2020-09-25Isolate more services to separate threads (#1573)mageven
* Isolate more services to separate threads * Fix DisplayServer * Add explanation for vi services
2020-09-01Update to LibHac 0.12.0 (#1485)Alex Barney
* Update to LibHac 0.12.0 * Auto-formatting. Fixed a bug in SetApplicationCopyrightImage
2020-08-30Clean up and update readme (#1501)Mary
* Clean up and update readme THis clean up and improve the README a bit. * Apply suggestions from code review Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>
2020-08-04Improved Logger (#1292)mageven
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
2020-07-21Better TimeZone entry in System Settings (#1254)mageven
* Better timezone labels in System TimeZone Replace with GtkEntry with auto-complete Also removed async task as now loading is fast Address Thog's comments self-nit: Remove string alias Address AcK's comments * Improve parsing * Optimize and fix string matching Address jD's comments * Also, make abbreviations searchable * Optimize EntryCompletion's MatchFunc * nit: Result.IsFailure() * Fix potential crash on opening Settings window w/o FW installed
2020-05-15Surface Flinger: Implement GetBufferHistory (#1232)Thog
* Surface Flinger: Implement GetBufferHistory Also fix some bugs on the Surface Flinger implementation * Address Ac_K's comment
2020-05-13Add missing error code to Time (#1237)VolcaEM
The error code was taken from Switchbrew (https://switchbrew.org/wiki/Error_codes) Even if TimeServiceNotInitialized's "description" is 0, the result "value" of "(0 << ErrorCodeShift) | ModuleId" is 0x74 so it is not the same as "Success" (0)
2020-05-04Move kernel state out of the Horizon class (#1107)gdkchan
* Move kernel state from Horizon to KernelContext * Merge syscalls partial classes, split 32 and 64-bit variants * Sort usings
2020-05-04Implement a new physical memory manager and replace DeviceMemory (#856)gdkchan
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
2020-04-17System Time Offset Implementation (#1101)CJ Bok
* System Time Offset Implementation * Addressed @Thog's comments * Addressed JD's comments * Addressed @Thog's and @AcK77's comments * formatting correction
2020-03-30Reduce requirements for running homebrew (#1053)Thog
* Reduce requirements for running homebrews This commit change the following behaviours: - TimeZoneBinary system archive isn't required until guest code call LoadTimeZoneRule. - Fonts system archives aren't requred until a "pl:u" IPC call is made. - Custom font support was dropped. - TimeZoneBinary missing message is now an error and not a warning. * Address comments
2020-03-26Make Device Location Name configuration (custom TZ) (#1031)Thog
This permit to use arbitrary timezone (instead of UTC). Useful for games like ACNH.
2020-03-25Add IMultiCommitManager (#1011)Alex Barney
* Update LibHac * Add IMultiCommitManager * Updates * Delete NuGet.Config * Add command version
2020-01-09Fix timezone month being reported incorrectly to games (#861)Thog
Nintendo actually uses range from 1 to 12 for months (when original timezone code manage 0-11)
2020-01-04Fix EphemeralNetworkSystemClock wrong steady clock (#858)Thog
oops
2019-11-27time: Fix wrong buffer usage in ↵Thog
CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween (#836)
2019-11-25Remove one extraneous incrementation (#833)Thog
This incrementation is entirely wrong.
2019-10-17Update to LibHac 0.6.0 (#792)Alex Barney
* Update to LibHac 0.6.0 * Create an IFileSystemProxy object from LibHac * Rename rc -> result * Alignment and spacing * Result formatting * Spacing * Sort usings
2019-10-16Move InvalidSystemResourceException with the other Exceptions (#794)Ac_K
* Move InvalidSystemResourceException with the other `InvalidSystemResourceException.cs` was in `Ryujinx.HLE/Resource` who didn't make sense since it's the only file in the folder, and other exceptions class are in `Ryujinx.HLE/Exceptions`. * Fix empty lines
2019-10-11Fix TimeZoneBinary dispose issues (#785)Thomas Guillemard
* Fix TimeZoneBinary dispose issues THis fix a regression on Pokémon Let's Go Eevee! (and probably other games) caused by #783. * Address Moosehunter's comment
2019-10-08Update time implementation to 9.0.0 (#783)Thomas Guillemard
* Fix 9.0.0 related services bindings This was wrong because of a mistake on switchbrew. * Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset * Update ClockCore logics to 9.0.0 Also apply 9.0.0 permissions and comment time:u, and time:a (as those are going to be moved) * Move every clocks instances + timezone to a global manager * Start implementing time:m Also prepare the skeleton of the shared memory * Implement SystemClockContextUpdateCallback and co * Update StaticService to 9.0.0 * Update ISystemClock to 9.0.0 * Rename IStaticService and add glue's IStaticService * Implement psc's ITimeZoneService * Integrate psc layer into glue for TimeZoneService * Rename TimeZoneManagerForPsc => TimeZoneManager * Use correct TimeZoneService interface for both StaticService implementations * Accurately implement time shared memory operations * Fix two critical flaws in TimeZone logic The first one was the month range being different fron Nintendo one (0-11 instead of 1-12) The other flaw was a bad incrementation order during days & months computation. * Follow Nintendo's abort logic for TimeManager * Avoid crashing when timezone sysarchive isn't present * Update Readme * Address comments * Correctly align fields in ISystemClock * Fix code style and some typos * Improve timezone system archive warning/error messages * Rearrange using definitions in Horizon.cs * Address comments
2019-09-19Refactoring HOS folder structure (#771)Ac_K
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
2019-09-04timezone: improve sanity checks on TimeZone Rule name (#758)Thomas Guillemard
2019-08-08Add a new JIT compiler for CPU code (#693)gdkchan
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-07-25Implement time:* 4.0.0 commands (#736)Thomas Guillemard
* Abstract SteadyClockCore to follow Nintendo changes in 4.x This is the ground work for 4.0.0 support * Implement TickBasedSteadyClockCore Preparation for the ephemeral clock. * Refactor SystemClockCore to follow 4.0.0 changes * Implement EphemeralNetworkSystemClock * Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext * Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween * Remove an outdated comment & unused import * Fix a nit and GetClockSnapshot * Address comment
2019-07-15Implement time:* 2.0.0 & 3.0.0 commands (#735)Thomas Guillemard
* Finish ISteadyClock implementation * Implement IsStandardNetworkSystemClockAccuracySufficient Also use signed values for offsets and TimeSpanType * Address comments * Fix one missing nit and improve one comment
2019-07-14Accurately implement steady & system clocks (#732)Thomas Guillemard
* Improve SteadyClock implementation accuracy * Rewrite system clocks to be accurate * Implement IStaticService 100 & 101 * Add time:* permissions * Address comments * Realign TimePermissions definitions * Address gdk's comments * Fix after rebase
2019-07-14Refactoring result codes (#731)Ac_K
* refactoring result codes - Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one. - Add sub-enum by services when it's needed. - Remove some empty line. - Recast all service calls to ResultCode. - Remove some unneeded static declaration. - Delete unused `NvHelper` class. * NvResult is back * Fix
2019-07-11Refactoring commands handling (#728)Ac_K
* Refactoring commands handling - Use Reflection to handle commands ID. - Add all symbols (from SwIPC so not all time accurate). - Re-sort some services commands methods. - Some cleanup. - Keep some empty constructor for consistency. * Fix order in IProfile
2019-07-10IPC services refactoring (#726)Ac_K
* IPC services refactoring - Use custom Attributes to handle services. - Add a way to set the permissions and fix the bsd service to use it. - Little cleanup. - C#7.1 is required. * fix var name * fix syntax * Change Permission to Parameter * Delete BsdServicePermissionLevel.cs * Fix Linq
2019-07-04ITimeZoneService rewrite (#722)Thomas Guillemard
* Clean up ITimeZoneService Add error codes and simplify parsing * Add accurate timezone logic TOOD: LoadTimeZoneRule and location name cmds. * Integrate the new TimeZone logic * SCREAMING_UNIX_CASE => PascalCase * Address comments * Reduce use of pointer in the LoadTimeZoneRule logic * Address comments * Realign tzIfStream logic in LoadTimeZoneRule * Address gdk's comments
2019-06-17time: Implement GetSharedMemoryNativeHandle (#705)Ac_K
- Implement Time SharedMemory - Implement GetSharedMemoryNativeHandle - Cleanup IStaticService
2018-12-06Adjust naming conventions and general refactoring in HLE Project (#527)Alex Barney
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
2018-12-04Revert "Adjust naming conventions and general refactoring in HLE Project ↵gdkchan
(#490)" (#526) This reverts commit 85dbb9559ad317a657dafd24da27fec4b3f5250f.
2018-12-04Adjust naming conventions and general refactoring in HLE Project (#490)Alex Barney
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
2018-10-17Move logging to Ryujinx.Common and make it a static class (#413)ReinUsesLisp
2018-08-16Code style fixes and nits on the HLE project (#355)gdkchan
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback