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path: root/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvDeviceFile.cs
AgeCommit message (Collapse)Author
2023-04-27Move solution and projects to srcTSR Berry
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
2022-02-09misc: Make PID unsigned long instead of long (#3043)Mary
2020-12-03Make sure to not leak copy handles passed in request (#1772)Mary
* Make sure to not leak copy handles passed in request Following last gdkchan's PR this make sure to close copy handles that are passed by guest when it should. * fix comment copy pasta
2020-12-02IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special ↵gdkchan
handling from kernel (#1458) * IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
2020-08-04Improved Logger (#1292)mageven
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
2020-07-12New NVDEC and VIC implementation (#1384)gdkchan
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
2020-05-01nvservices: mitigate abort with heavy load on the GPU processing thread (#1173)Thog
* nvservices: mitigate abort with heavy load on the GPU processing thread. This should fix Mario Tennis and LM3 regressions with syncpoints. NOTE: Mario Tennis seems to have another issue related to the texture cache that happens randomly when starting a match. PS: Also add a debug logger for all known ioctl call to facilitate debugging and add a missing UpdateMin in EventSignal. * Address LDj3SNuD's comment * Address gdkchan's comment
2020-01-09Address PR feedbackgdkchan
Removes a useless null check Aligns some values to improve readability
2020-01-09Initial workgdk
2019-11-03Rewrite nvservices (#800)Thomas Guillemard
* Start rewriting nvservices internals TODO: - nvgpu device interface - nvhost generic device interface * Some clean up and fixes - Make sure to remove the fd of a closed channel. - NvFileDevice now doesn't implement Disposable as it was never used. - Rename NvHostCtrlGetConfigurationArgument to GetConfigurationArguments to follow calling convention. - Make sure to check every ioctls magic. * Finalize migration for ioctl standard variant TODO: ioctl2 migration * Implement SubmitGpfifoEx and fix nvdec * Implement Ioctl3 * Implement some ioctl3 required by recent games * Remove unused code and outdated comments * Return valid event handles with QueryEvent Also add an exception for unimplemented event ids. This commit doesn't implement accurately the events, this only define different events for different event ids. * Rename all occurance of FileDevice to DeviceFile * Restub SetClientPid to not cause regressions * Address comments * Remove GlobalStateTable * Address comments * Align variables in ioctl3 * Some missing alignments * GetVaRegionsArguments realign * Make Owner public in NvDeviceFile * Address LDj3SNuD's comments