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path: root/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/SystemAppletProxy
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2023-04-27Move solution and projects to srcTSR Berry
2023-04-14Rename Hipc to Cmif where appropriate (#3880)Alex Barney
2023-01-04IPC refactor part 3+4: New server HIPC message processor (#4188)gdkchan
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
2022-12-29HLE: Add basic stubs to get Labo VR booting to title screen. (#4007)Luminoso-256
* HLE: Add basic stubs to get Labo VR booting to title screen. * Address code review * Apply suggestions from code review (pt. 2) Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Apply suggestions from code review (pt. 3) Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Formatting: final batch? Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Address last? bit of formatting Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-27AppletAE: stub SetRecordVolumeMuted (#3804)Luke Warner
* Update IIrSensorServer.cs * Update IIrSensorServer.cs * Apply suggestions from code review Addressed formatting feedback Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update IIrSensorServer.cs * Update ISelfController.cs * Update ISelfController.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
2022-08-15am: Stub SetWirelessPriorityMode, SetWirelessPriorityMode and ↵Ac_K
GetHdcpAuthenticationState (#3535) This PR some calls in `am` service: - ISelfController: SetWirelessPriorityMode, SaveCurrentScreenshot (Partially checked by RE). - ICommonStateGetter: GetHdcpAuthenticationState Close #1831 and close #3527
2022-07-06Fix Vi managed and stray layers open/close/destroy (#3438)gdkchan
* Fix Vi managed and stray layers open/close/destroy * OpenLayer should set the state to ManagedOpened
2022-02-18Implement/Stub mnpp:app service and some hid calls (#3131)Ac_K
* Implement/Stub mnpp:app service and some hid calls This PR Implement/Stub the `mnpp:app` service (closes #3107) accordingly to RE, which seems to do some telemetry for China region only, so everything is stubbed. This PR fixes some inconsistencies in the hid service too and stub EnableSixAxisSensorUnalteredPassthrough, IsSixAxisSensorUnalteredPassthroughEnabled, LoadSixAxisSensorCalibrationParameter, GetSixAxisSensorIcInformation calls (closes #3123 and closes #3124). * Addresses Thog review
2022-02-09misc: Make PID unsigned long instead of long (#3043)Mary
2021-09-19vi: Unify resolutions values and accurate implementation of them. (#2640)Ac_K
* vi: Unify resolutions values and accurate implementation of them. To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate. - `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does. - `vi:u/vi:m/vi:s` GetDisplayService are now accurate. - `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented. - Some other calls are cleaned or have extra checks accordingly to RE. Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing. * just use _openedDisplayInfo.Remove() * use context.Memory.Fill() * fix some casting * remove unneeded comment * cleanup * uses TryAdd * displayId > ulong * GetDisplayResolution > ulong * UL
2021-09-11Report 1080p resolution when in docked mode (#2618)gdkchan
2021-06-29aoc/am: Cleanup aoc service and stub am calls (#2414)Ac_K
* aoc/am: Cleanup aoc service and stub am calls This PR implement aoc call `GetAddOnContentListChangedEventWithProcessId` (Closes #2408) and `CreateContentsServiceManager`. Additionnally, a big cleanup (checked by RE on latest firmware) is made on the whole service. I've added `CountAddOnContent`, `ListAddOnContent` and `GetAddonContentBaseId` for games which require version `1.0.0-6.2.0` too. Am service call `ReportUserIsActive` is stubbed (checked by RE, closes #2413). Since some logic in the service (aoc) which handle the DLCs has been changed, it could be nice to have some testing to be sure there is no regression. * Remove wrong check * Addresses gdkchan feedback * Fix GetAddOnContentLostErrorCode * fix null pid in services * Add missing comment * remove leftover comment
2021-06-28no name: Mii Editor applet support (#2419)Ac_K
* no name: Mii Editor applet support * addresses gdkchan feedback * Fix comment * Bypass MountCounter of MiiDatabaseManager * Fix GetSettingsPlatformRegion * Disable Applet Menu for unsupported firmwares
2021-06-21am: Add all known AppletMessage (#2378)Ac_K
This PR add all known AppletMessage values for accuracy, nothing more. `MessageInfo` is renamed to the right `AppletMessage` name.
2021-04-14Initial support for the new 12.x IPC system (#2182)Mary
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes * Implement inital support for TIPC and adds SM command ids * *Ipc to *ipc * Missed a ref in last commit... * CommandAttributeTIpc to CommandAttributeTipc * Addresses comment and fixes some bugs around TIPC doesn't have any padding requirements as buffer C isn't a thing Fix for RegisterService inverting two argument only on TIPC
2021-04-13Surface Flinger: Fix an oversight when closing a layer (#2192)Mary
* Surface Flinger: Fix an oversight when closing a layer As the title say. I also took the liberty of changing the logic on how we select the current layer being rendered to make it more explicit when opening and creating layers. NOTE: Found by Ac_k. * check for RenderLayerId and not the dictionary size This fix a possible race condition between the time you create a layer and set the one currently used for rendering
2021-03-27misc: Add credit to AmiiboAPI properly and fix a wrong warning code (#2150)Ac_K
* misc: Add credit to AmiiboAPI properly and fix a warning disable This PR adds a properly credit to AmiiboAPI which is used in our Amiibo emulation in the Readme and in the about window. I've changed a wrong warning code added in a recent PR too. * Update README.md * Fix aligment
2021-03-25am/ectx: Implement SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled ↵Ac_K
and add service placeholder (#2136) * am/ectx: Implement SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled and add service placeholder This PR implements `am` service call `SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled` (closes #2028) accordingly to RE and adds placeholder for the `ectx` service. Both were added in 11.0.0+ firmware and are needed to boots games which needs this version. Some games are now playable/bootable: * Remove unused warning
2021-02-21appletAE: Implement SetLcdBacklighOffEnabled (#2037)Ac_K
This PR implement `appletAE ICommonStateGetter SetLcdBacklighOffEnabled` accordingly to RE. Closes #2021
2021-01-23Fix inverted read only flag in transfer memory creation (#1945)Caian Benedicto
2021-01-19Fix alignment on CreateTransferMemoryStorage (#1937)gdkchan
2021-01-19am: Implement CreateHandleStorage and fixes (#1929)Ac_K
2020-12-15am/gui: Implement Wake-up message (#1750)Ac_K
* am/gui: Implement Wake-up message. This implement the ability to send a Wake-up (Resume) message to the guest. Sometime games needs to Sleep and Wake-up the switch to unlock some ingame features. * Address gdkchan feedback
2020-12-02IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special ↵gdkchan
handling from kernel (#1458) * IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
2020-11-15am: Fix VR enabled by default (#1715)Ac_K
This PR fix an issue I've made in #1688 which is enabled VR as default. It could cause rendering issues in games when VR mode isn't used, as users have reported in Smash:
2020-11-15am/lbl/hid/pctl: Enabled VR Rendering (#1688)Ac_K
* am/lbl/hid/pctl: Enabled VR Rendering This PR enable VR rendering on games which support it through the Toy-Con VR Goggles. Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved. Everything is implemented accordingly to RE: - am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx. - lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled. - pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted. - hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now. Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games. * Fix permission flag check * Address gdkchan feedback
2020-11-08apm/am: Refactoring/Unstub services (#1662)Ac_K
* apm: Refactoring/Unstub service This PR implement some IPC calls of apm service: - nn::apm::IManager is fully implemented. - nn::apm::ISession is fully implemented (close #1633). - nn::apm::ISystemManager is partially implemented. nn::appletAE::ICommonStateGetter have some calls which are just a layer of apm IPC calls. What we did in some calls was wrong, it's fixed now! Everything is checked with RE. * abstract Apm *Server as Thog requested * abstract ISession and fix other classes * Address gdkchan feedback * Fix class * Fix Logging
2020-08-04Improved Logger (#1292)mageven
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
2020-08-03Implement Software Keyboard GTK frontend (#1434)mageven
* Implement SwKbd GUI * Relocate UI handler to Emu Context from Config Also create a common interface for UI handlers in the context and specialize for Gtk Add basic input length validation in InputDialog * Add Transfer Memory support to AppletCreator Read Initial Text for SwKbd using Transfer Memory * Improve InputDialog widget Improve length validation Has extra label to show validition info Handle potential errors and log them * Misc improvements * Improve string validation * Improve error handling * Remove tuple in struct * Address formatting nits * Add proper Cancel functionality Also handle GUI errors in UI handler * Address jD's comments * Fix _uiHandler init * Address AcK's comments
2020-07-22Add multiple calls to am service (#1411)Ac_K
* Add multiple calls to am service This implement/stub some am calls: - SetAutoSleepDisabled - IsAutoSleepDisabled - SetAlbumImageTakenNotificationEnabled - EnableApplicationCrashReport - GetPreviousProgramIndex - NeedsToExitProcess - RequestForAppletToGetForeground - GetIndirectLayerConsumerHandle All checked by RE. Additionnaly to that, there is some cleanup here and there. Fix #1387, #1324, #1165, #1163, #1065 * Fix casting * Thread safe assign
2020-05-04Move kernel state out of the Horizon class (#1107)gdkchan
* Move kernel state from Horizon to KernelContext * Merge syscalls partial classes, split 32 and 64-bit variants * Sort usings
2020-05-01am: add IsVrModeEnabled (#1189)Thog
* am: stub IsVrMode Needed by SSBU 7.0.0 * Address Ac_K's comments
2020-04-23Add support for dynamic docking/undocking (#1147)Thog
* Add support for dynamic docking/undocking As SurfaceFlinger is now working more accurately, we can now support dynamic configuration of docking mode :) * Simplify a bt the code * Fix import ordering * Remove unused argument
2020-03-04Implement some calls of ISelfController (#965)Ac_K
* Implement some calls of ISelfController This PR implement some calls of ISelfController: - EnterFatalSection - LeaveFatalSection - GetAccumulatedSuspendedTickValue (close #937) According to RE of the 8.1.0 am service. * thread safe increment/decrement * Fix thread safe * remove unused using
2020-02-12Stub the application copyright framebuffer api (#921)Thog
* Stub the application copyright framebuffer api As we currently don't support multi layers on vi/nvnflinger, this PR implement a stub of this API. * Address Cyuubi's comments * Add IPC checks and comments for future reversing Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
2019-11-18Initial swkbd implementation (#826)jduncanator
* am: Initial swkbd implementation Currently only implements the full screen keyboard, inline keyboard will come later. * Remove unnecessary logging * Miscellaneous tidy up * am: Always pop incoming interactive session data * am: Add a reminder to implement the full config struct * am: Check for a max length of zero We should only limit/truncate text when the max length is set to a non-zero value. * Add documentation * am: Return IStorage not available when queue is empty We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator. * Fix typo * Code style changes
2019-11-14Implement a rudimentary applets system (#804)jduncanator
* Implement Player Select applet * Initialize the Horizon system reference * Tidy up namespaces * Resolve nits * Resolve nits * Rename stack to queue * Implement an applet FIFO * Remove debugging log * Log applet creation events * Reorganise AppletFifo * More reorganisation * Final changes
2019-09-19Refactoring HOS folder structure (#771)Ac_K
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces