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2023-04-27Move solution and projects to srcTSR Berry
2023-04-14Rename Hipc to Cmif where appropriate (#3880)Alex Barney
2023-04-03Source generated json serializers (#4582)Andrey Sukharev
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-31HLE: Refactoring of ApplicationLoader (#4480)Ac_K
* HLE: Refactoring of ApplicationLoader * Fix SDL2 Headless * Addresses gdkchan feedback * Fixes LoadUnpackedNca RomFS loading * remove useless casting * Cleanup and fixe empty application name * Remove ProcessInfo * Fixes typo * ActiveProcess to ActiveApplication * Update check * Clean using. * Use the correct filepath when loading Homebrew.npdm * Fix NRE in ProcessResult if MetaLoader is null * Add more checks for valid processId & return success * Add missing logging statement for npdm error * Return result for LoadKip() * Move error logging out of PFS load extension method This avoids logging "Could not find Main NCA" followed by "Loading main..." when trying to start hbl. * Fix GUIs not checking load results * Fix style and formatting issues * Fix formatting and wording * gtk: Refactor LoadApplication() --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-03-21Revert "Use source generated json serializers in order to improve code ↵gdkchan
trimming (#4094)" (#4576) This reverts commit 4ce4299ca2a6b11332f2341c69f40efd7205282f.
2023-03-21Use source generated json serializers in order to improve code trimming (#4094)Andrey Sukharev
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-04Minor code formatting (#4498)gdkchan
2023-03-01Update LibHac to 0.18.0 (#4414)Steveice10
* Update LibHac to 0.18.0 * Change instance of AsBytes(CreateReadOnlySpan(...)) to AsReadOnlyByteSpan(...)
2023-02-08Replace BitConverter.ToString(bytes).Replace("-", "") with ↵Berkan Diler
Convert.ToHexString(bytes) (#4382)
2023-02-01Implement Account LoadOpenContext (#4359)gdkchan
* Implement Account LoadOpenContext * Formatting
2023-01-21Catch Profile.json parse to prevent crash on launch (#3393)Phi
* Catch Profile.json parse to prevent crash on launch * Update Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: PhiZero <wolkan.craanen@gmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-18Optimize string memory usage. Use Spans and StringBuilders where possible ↵Andrey Sukharev
(#3933) * Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible. * Fix copypaste error * Code generator review fixes * Use if statement instead of switch * Code style fixes Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Another code style fix * Styling fix Co-authored-by: Mary-nyan <thog@protonmail.com> * Styling fix Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-04IPC refactor part 3+4: New server HIPC message processor (#4188)gdkchan
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
2022-12-24Some minor cleanups and optimizations (#4174)Berkan Diler
* Replace Array.Clear(x, 0, x.Length) with Array.Clear(x) * Use DateTime.UnixEpoch field * Replace SHA256.ComputeHash calls with static SHA256.HashData call More performant and avoids the need to initialize a SHA256 instance.
2022-12-07acc: Stub CheckNetworkServiceAvailabilityAsync (#4052)Ac_K
2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
2022-11-09infra: Migrate to .NET 7 (#3795)Mary-nyan
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
2022-09-27Fix ListOpenContextStoredUsers and stub LoadOpenContext (#3718)gdkchan
* Fix ListOpenContextStoredUsers and stub LoadOpenContext * Remove nonsensical comment
2022-08-31Address gdkchan's commentMary
2022-08-31account: Implement LoadNetworkServiceLicenseKindAsyncMary
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled. The game still get stuck at loading screen.
2022-03-02Implement -p or --profile command line argument (#2947)JavidPack
* Implement -p or --profile command line argument * Put command line logic all in Program and reference it elsewhere * Address feedback
2022-02-27Update LibHac to v0.16.0 (#3159)Alex Barney
2022-01-11account: Rework LoadIdTokenCache to auto generate a random JWT token (#2991)Mary
This improve correctness of that call while possibly spoofing possible recognizable patterns.
2021-12-23Update to LibHac v0.14.3 (#2925)Alex Barney
* Update to LibHac v0.14.3 * Fix loading NCAs that don't have a data partition
2021-11-24account/ns: Implement 13.0.0+ service calls (#2820)Ac_K
This PR implements/stubs some missing calls introduced in recent firmware (13.0.0). - `acc:u0 InitializeApplicationInfoV2` needed by ACNH. - `aoc:u NotifyMountAddOnContent/NotifyUnmountAddOnContent/CheckAddOnContentMountStatus` checked by RE. Needed by ACNH. - `IPurchaseEventManager PopPurchasedProductInfo` needed by Dying Light. Now ACNH 2.0 update is fully playable, and Dying Light can boot further:
2021-08-12Update to LibHac 0.13.1 (#2475)Alex Barney
* Update to LibHac 0.13.1 * Recreate directories for indexed saves if they're missing on emulator start
2021-07-13Revert LibHac updateMary
Users are facing save destruction on failing extra data update apparently
2021-07-13Update to LibHac 0.13.1 (#2328)Alex Barney
Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-06-21account: Fix wrong condition in TrySelectUserWithoutInteraction (#2384)Ac_K
* account: Fix wrong condition in TrySelectUserWithoutInteraction Since the implementation of User Profiles, we can get more than one profile stored. This PR fixes a wrong condition in `TrySelectUserWithoutInteraction`. Closes #2320 * Some cleanup
2021-04-24HLE: Fix integer sign inconcistency accross the codebase (#2222)Mary
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
2021-04-23account: add Custom User Profiles support (#2227)Ac_K
* Initial Impl * Fix names * remove useless ContentManager * Support backgrounds and improve avatar loading * Fix firmware checks * Addresses gdkchan feedback
2021-04-14[ImgBot] Optimize images (#2205)VocalFan
*Total -- 555.93kb -> 486.47kb (12.49%) /Ryujinx/Ui/Resources/Logo_GitHub.png -- 26.25kb -> 15.48kb (41.04%) /Ryujinx/Ui/Resources/Logo_Discord.png -- 13.29kb -> 7.89kb (40.63%) /Ryujinx/Ui/Resources/Logo_Patreon.png -- 15.12kb -> 9.79kb (35.27%) /Ryujinx/Ui/Resources/Icon_NRO.png -- 13.58kb -> 11.06kb (18.5%) /Ryujinx/Ui/Resources/Icon_NCA.png -- 13.35kb -> 10.96kb (17.92%) /Ryujinx/Ui/Resources/Icon_NSO.png -- 13.62kb -> 11.20kb (17.76%) /Ryujinx/Ui/Resources/Icon_XCI.png -- 12.79kb -> 10.53kb (17.61%) /Ryujinx/Ui/Resources/Icon_NSP.png -- 12.89kb -> 10.66kb (17.32%) /Ryujinx/Ui/Resources/Logo_Twitter.png -- 16.54kb -> 14.40kb (12.93%) /Ryujinx/Ui/Resources/Controller_JoyConPair.svg -- 74.83kb -> 65.64kb (12.28%) /Ryujinx/Ui/Resources/Controller_ProCon.svg -- 66.51kb -> 58.83kb (11.55%) /Ryujinx/Ui/Resources/Controller_JoyConRight.svg -- 87.82kb -> 80.99kb (7.77%) /Ryujinx.HLE/HOS/Services/Account/Acc/DefaultUserImage.jpg -- 51.73kb -> 47.85kb (7.49%) /Ryujinx/Ui/Resources/Controller_JoyConLeft.svg -- 73.68kb -> 68.34kb (7.25%) /Ryujinx/Ui/Resources/Logo_Amiibo.png -- 11.40kb -> 11.08kb (2.82%) /Ryujinx/Ui/Resources/Logo_Ryujinx.png -- 52.52kb -> 51.76kb (1.45%) Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com> Co-authored-by: ImgBotApp <ImgBotHelp@gmail.com>
2021-04-14Initial support for the new 12.x IPC system (#2182)Mary
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes * Implement inital support for TIPC and adds SM command ids * *Ipc to *ipc * Missed a ref in last commit... * CommandAttributeTIpc to CommandAttributeTipc * Addresses comment and fixes some bugs around TIPC doesn't have any padding requirements as buffer C isn't a thing Fix for RegisterService inverting two argument only on TIPC
2021-04-13account: Adds AccountManager (#2184)Ac_K
* account: Adds Account Manager In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made: - Adds a "default profile values" which were the old hardcoded ones. - The image profile is moved to the Account service folder. - The hardcoded UserId for the savedata is now using the `AccountManager` last opened one. - The DeviceId in Mii service is changed to the right value (checked by REd sys:set call). * Fix csproj * Addresses gdkchan's comments * Fix UserProfile fields * Fix mii GetDeviceId() * Update Ryujinx.HLE.csproj
2021-01-02account: Services Refactoring (#1833)Ac_K
* account: Services Refactoring * Remove extra empty space * Fix IProfile::Get * address gdkchan feedback
2020-12-12Remove inexistent buffer from ↵gdkchan
GetNintendoAccountUserResourceCacheForApplication (#1809)
2020-12-12Rewrite size for fixed size buffers (#1808)gdkchan
2020-09-21hle/ui: Basic multi programs support (#1560)Mary
* hos/gui: Add a check of NCA program index in titleid This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index. We currently return the last index, instead of the lower one. Same check is added to ApplicationLibrary in the UI. I've cleaned up both file too. * hle: implement partial relaunch logic TODO: make the emulator auto relauch. * Handle auto relaunch * hle: Unify update usage system * hle: Implement support of multi programs in update system * Add some documentation * Address rip's comment Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-09-20acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration (#1555)Ac_K
* acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration * Fix symbols
2020-08-18account: Implement IManagerForApplication calls and IAsyncContext (#1466)Ac_K
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
2020-08-04Improved Logger (#1292)mageven
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
2020-05-15Refactor out Application details from Horizon (#1236)mageven
* Initial Application refactor * Misc typo and access modifier fixes * Clean unused namespaces * Address gdkchan's comments * Move ticket reading to common method * Change IParentalControlService to use ApplicationLoader.ControlData
2020-05-04Add error code for denied internet request in Friends (#1207)VolcaEM
* Add error code for denied internet request in Friends * Fix formatting from previous PR
2020-05-04Implement a new physical memory manager and replace DeviceMemory (#856)gdkchan
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
2020-05-02Add error code for denied internet request in Account (#1182)VolcaEM
InternetRequestDenied (I can't find a better name) was taken from Switchbrew (switchbrew.org/wiki/Error_codes) Regarding this error, SwitchBrew notes: "IsAnyInternetRequestAccepted with the output from GetClientId returned false."
2020-03-03stub GetNintendoAccountUserResourceCacheForApplication (#962)Thog
2020-03-02Implement mii:u and mii:e entirely (#955)Thog
* Implement mii:u and mii:e entirely Co-authored-by: AcK77 <Acoustik666@gmail.com> This commit implement the mii service accurately. This is based on Ac_k work but was polished and updated to 7.x. Please note that the following calls are partially implemented: - Convert: Used to convert from old console format (Wii/Wii U/3ds) - Import and Export: this is shouldn't be accesible in production mode. * Remove some debug leftovers * Make it possible to load an arbitrary mii database from a Switch * Address gdk's comments * Reduce visibility of all the Mii code * Address Ac_K's comments * Remove the StructLayout of DatabaseSessionMetadata * Add a missing line return in DatabaseSessionMetadata * Misc fixes and style changes * Fix some issues from last commit * Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch) * MountCounter should only be incremented when no error is reported * Fix FixDatabase Co-authored-by: Alex Barney <thealexbarney@gmail.com>
2020-02-02Fix inconsistencies with UserId (#906)Thog
* Fix inconsistencies with UserId The account user id isn't an UUID. This PR adds a new UserId type with the correct value ordering to avoid mismatch with LibHac's Uid. This also fix an hardcoded value of the UserId. As the userid has been invalid for quite some time (and to avoid forcing users to their recreate saves), the userid has been changed to "00000000000000010000000000000000". Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see the sources for the reason) Fix #626 * Address jd's & Ac_k's comments
2020-01-05Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the ↵Alex Barney
Switch uses (#801) * Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
2019-10-28Fix ghost users bug. (#799)LDj3SNuD
* Fix ghost users bug. * Update IAccountServiceForApplication.cs