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path: root/Ryujinx.HLE/HOS/Process.cs
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2018-11-28Better process implementation (#491)gdkchan
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
2018-10-30Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)Alex Barney
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
2018-10-20Print stack trace on invalid memory accesses (#461)gdkchan
* Print stack trace on invalid memory accesses * Rebased, change code region base address for 39-bits address space, print stack trace on break and undefined instructions too
2018-10-17Move logging to Ryujinx.Common and make it a static class (#413)ReinUsesLisp
2018-10-10Implement IRoInterface (#445)Thomas Guillemard
* Implement IRoInterface This is required by Super Mario Party. This commit also adds MapProcessCodeMemory and UnmapProcessCodeMemory functions in KMemoryManager. Those two calls might not reflect what the SVC of the same names do. * Fix some code style issues * Use MakeError to clarify error code * Add NRR and NRO constants * Fix some codestyle issues * Fix InvalidMemoryState error code
2018-09-23Improve kernel events implementation (#430)gdkchan
* Improve kernel events implementation * Some cleanup * Address PR feedback
2018-09-19Remove cold methods from the CPU cache (#224)gdkchan
* Remove unused tracing functionality from the CPU * GetNsoExecutable -> GetExecutable * Unsigned comparison * Re-add cpu tracing * Config change * Remove cold methods from the translation cache on the cpu * Replace lock with try lock, pass new ATranslatorCache instead of ATranslator * Rebase fixups
2018-09-19Fix performance regression caused by the new scheduler changes (#422)gdkchan
* Call interrupt less often, remove some leftovers from the old scheduler code * Remove unneeded attribute
2018-09-19Show Game Title on Titlebar (#408)emmauss
* support reading control data * show game info on titlebar * use first language is default is not available * use seperate language enums for titles * fix hex display
2018-09-18Thread scheduler rewrite (#393)gdkchan
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
2018-09-15Rewrite the C++ Demangler (#416)Thomas Guillemard
* Rewrite the C++ Demangler This new Demangler provides support to almost every possible mangled symbols and should behaves like GNU c++filt. It works on 98.9% of the sdk's symbols and 99.5% of Puyo Puyo Tetris's symbols. * Fix code style * Fix noexcept enclosed expression parsing issues * fix code style issues
2018-08-16Code style fixes and nits on the HLE project (#355)gdkchan
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback