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path: root/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs
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2023-04-27Move solution and projects to srcTSR Berry
2021-11-01hle: Make Ryujinx.HLE project entirely safe (#2789)Mary
* Remove a bit of unsafety around * Regenerate StructArrayHelpers with a max element value of 256 * hle: remove unsafe marker from all struct that had it * hle: make SoftwareKeyboardRenderer.TryCopyTo safe * hle: remove unsafety in NpadDevice and remove AllowUnsafeBlocks from csproj * Revert "Regenerate StructArrayHelpers with a max element value of 256" This reverts commit f32a6e5be094f50571970eb1116b65c080781d05. * Introduce ByteArray of various size and use that instead of ArrayXXX to avoid stackoverflow in .NET runtime type resolution * Use ByteArray more * Add some missing spaces on Pack = 1 for various structs * Fix broken logic for TryCopyTo * Address gdkchan's comment * Address gdkchan's comment
2021-10-12Inline software keyboard without input pop up dialog (#2180)Caian Benedicto
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces