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path: root/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
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2018-08-19Rendertarget attachments, texture and image changes (#358)ReinUsesLisp
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
2018-08-16Code style fixes and nits on the HLE project (#355)gdkchan
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
2018-08-15More flexible memory manager (#307)gdkchan
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
2018-07-29Implement A2B10G10R10 TextureFormat (#248)greggameplayer
* add A2B10G10R10 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel
2018-07-19Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)gdkchan
* Attempt to support deswizzle of sparse tiled textures * Use correct frame buffer and viewport sizes, started to clean up the copy engine * Correct texture width alignment * Use Scale/Translate registers to calculate viewport rect * Allow texture copy between frame buffers
2018-07-19Implement BF10GF11RF11 TextureFormat (#246)greggameplayer
* add BF10GF11RF11 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * correct PixelType
2018-07-19Implement Z24S8 TextureFormat (#247)greggameplayer
* add Z24S8 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * Correct PixelType
2018-07-16Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)greggameplayer
* Implement BC6H_SF16 & BC6H_UF16 * correct coding style (1/5) * correct coding style (2/5) * correct coding style (3/5) * correct coding style (4/5) * correct coding style (5/5)
2018-07-14Some small shader related fixes (#258)gdkchan
* Some small shader related fixes * Address PR feedback
2018-07-12Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, ↵greggameplayer
10x10 and 12x12 (#249) * return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12 * return correct Bytes Per Pixel * Use method in order to get CompressedTextureSize * Add Read16BptCompressedTexture method * add Bpb integer argument
2018-07-09Add locking methods to the ogl resource cache (#238)gdkchan
* Add locking methods to the ogl resource cache * Remove some unused arguments * Add the ZF32 texture format
2018-06-23Small OpenGL Renderer refactoring (#177)gdkchan
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref