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path: root/Ryujinx.HLE/FileSystem/StorageId.cs
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2022-03-22hle: Some cleanup (#3210)Ac_K
* hle: Some cleanup This PR cleaned up a bit the HLE folder and the VirtualFileSystem one, since we use LibHac, we can use some class of it directly instead of duplicate things. The "Content" of VFS folder is removed since it should be handled in the NCM service directly. A larger cleanup should be done later since there is still be duplicated code here and there. * Fix Headless.SDL2 * Addresses gdkchan feedback
2020-01-21Keep the GUI alive when closing a game (#888)Thog
* Keep the GUI alive when closing a game Make HLE.Switch init when starting a game and dispose it when closing the GlScreen. This also make HLE in charge of disposing the audio and gpu backend. * Address Ac_k's comments * Make sure to dispose the Discord module and use GTK quit method Also update Discord Precense when closing a game. * Make sure to dispose MainWindow * Address gdk's comments
2018-11-18Implement ContentManager and related services (#438)emmauss
* Implement contentmanager and related services * small changes * read system firmware version from nand * add pfs support, write directoryentry info for romfs files * add file check in fsp-srv:8 * add support for open fs of internal files * fix filename when accessing pfs * use switch style paths for contentpath * close nca after verifying type * removed publishing profiles, align directory entry * fix style * lots of style fixes * yasf(yet another style fix) * yasf(yet another style fix) plus symbols * enforce path check on every fs access * change enum type to default * fix typo