| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-04-29 | Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, ↵ | gdkchan | |
| change the way how the vertex buffer size is calculated for the buffers with limit = 0 | |||
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D ↵ | gdkchan | |
| engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... | |||
| 2018-04-14 | [GPU] Fix frame buffer being upside down in some cases | gdkchan | |
| 2018-04-13 | [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct ↵ | gdkchan | |
| blend enable register, clear the buffer before drawing | |||
| 2018-04-13 | Fix for current framebuffer issues (#78) | gdkchan | |
| [GPU] Fix some of the current framebuffer issues | |||
| 2018-04-10 | [GPU] Add support for the BC4/5 texture formats | gdkchan | |
| 2018-04-10 | [GPU] Add more shader instructions, add support for rgb565 textures | gdkchan | |
| 2018-04-08 | Add A1B5G5R5 texture format. (#76) | LDj3SNuD | |
| * Update GalTextureFormat.cs * Update TextureReader.cs | |||
| 2018-04-08 | Use correct pitch value when decoding linear swizzle textures | gdkchan | |
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan | |
| interpreter, and a rewrite of the GPU code. | |||
| 2018-03-19 | [WIP] Add support for events (#60) | gdkchan | |
| * Add support for events, move concept of domains to IpcService * Support waiting for KThread, remove some test code, other tweaks * Use move handle on NIFM since I can't test that now, it's better to leave it how it was | |||
| 2018-03-15 | Improvements to audout (#58) | gdkchan | |
| * Some audout refactoring and improvements * More audio improvements * Change ReadAsciiString to use long for the Size, avoids some casting | |||
| 2018-02-27 | Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it ↵ | gdkchan | |
| is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData | |||
| 2018-02-20 | Split main project into core,graphics and chocolarm4 subproject (#29) | emmauss | |
