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* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
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channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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SHL, LD_C, some shader related fixes, added support for texture component selection
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engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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interpreter, and a rewrite of the GPU code.
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