| Age | Commit message (Expand) | Author |
| 2018-10-25 | Fix Color Mask values (#473) | gdkchan |
| 2018-10-23 | Fix for render target and a shader compilation issue (#471) | gdkchan |
| 2018-10-23 | Add depth range support on the GPU (#472) | gdkchan |
| 2018-10-17 | Improve texture tables (#457) | gdkchan |
| 2018-10-14 | Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) | HorrorTroll |
| 2018-10-13 | Add support for saturation on some shader instructions, fix ReadTexture align... | gdkchan |
| 2018-10-13 | Quads, QuadStrip, const attributes and half-float attributes support (#447) | gdkchan |
| 2018-09-26 | Fix multiple rendertargets (#427) | ReinUsesLisp |
| 2018-09-19 | Implement DepthWriteMask and add R16G16 (#425) | ReinUsesLisp |
| 2018-09-19 | General improvements for GpuResourceManager (#421) | ReinUsesLisp |
| 2018-09-18 | Fix d32s8 format on OGLEnumConverter (#420) | gdkchan |
| 2018-09-18 | Allow "reinterpretation" of framebuffer/zeta formats (#418) | gdkchan |
| 2018-09-17 | Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture form... | HorrorTroll |
| 2018-09-11 | Fixup image error message and add G8R8 to size query (#410) | ReinUsesLisp |
| 2018-09-08 | Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) | ReinUsesLisp |
| 2018-09-01 | Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) | HorrorTroll |
| 2018-08-27 | Add R32_G32 texture format (#383) | HorrorTroll |
| 2018-08-25 | Use mirrored texture wraps when available (#361) | ReinUsesLisp |
| 2018-08-25 | Implement vertex instancing (#381) | ReinUsesLisp |
| 2018-08-23 | Implement multiple rendertarget attachments and depth writting (#375) | ReinUsesLisp |
| 2018-08-23 | Avoid querying and setting texture bindings in hot code (#376) | ReinUsesLisp |
| 2018-08-20 | Use signed and unsigned vertex types (#370) | ReinUsesLisp |
| 2018-08-19 | Rendertarget attachments, texture and image changes (#358) | ReinUsesLisp |
| 2018-08-16 | Code style fixes and nits on the HLE project (#355) | gdkchan |
| 2018-08-15 | More flexible memory manager (#307) | gdkchan |
| 2018-08-10 | Low level graphics API prerequisites (#319) | ReinUsesLisp |
| 2018-08-03 | Fix for integer vertex attributes and iset bf flag (#323) | gdkchan |
| 2018-07-29 | Implement A2B10G10R10 TextureFormat (#248) | greggameplayer |
| 2018-07-26 | Avoid calling buffer binding when shader didn't change (#295) | ReinUsesLisp |
| 2018-07-23 | Blit framebuffer without shaders (#229) | ReinUsesLisp |
| 2018-07-19 | Send data to OpenGL host without client-side copies (#285) | ReinUsesLisp |
| 2018-07-19 | Implement Geometry shaders (#280) | ReinUsesLisp |
| 2018-07-19 | Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) | gdkchan |
| 2018-07-19 | Implement BF10GF11RF11 TextureFormat (#246) | greggameplayer |
| 2018-07-19 | Implement Z24S8 TextureFormat (#247) | greggameplayer |
| 2018-07-16 | Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) | greggameplayer |
| 2018-07-15 | Add config key to dump shaders in local directory (#265) | ReinUsesLisp |
| 2018-07-14 | Some small shader related fixes (#258) | gdkchan |
| 2018-07-09 | Add locking methods to the ogl resource cache (#238) | gdkchan |
| 2018-07-08 | Implement GPU primitive restart (#221) | ReinUsesLisp |
| 2018-07-06 | Disable front facing and face culling to avoid regression (#226) | ReinUsesLisp |
| 2018-07-05 | Implement some GPU features (#209) | ReinUsesLisp |
| 2018-07-03 | Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend fa... | ReinUsesLisp |
| 2018-06-28 | Add support for vertex base on indexed draws, fix index buffer first (unteste... | gdkchan |
| 2018-06-28 | Somewhat better ClearBuffers implementation | gdkchan |
| 2018-06-27 | Add support for Vertex Program A and other small shader improvements (#192) | gdkchan |
| 2018-06-27 | Fix vertex buffer size on the gpu when the draw vertex count is less than the... | gdkchan |
| 2018-06-26 | Fix GL.CreateBuffers -> GL.GenBuffers (#189) | ReinUsesLisp |
| 2018-06-26 | Implementation of UBOs instead of uniform constant arrays (#186) | ReinUsesLisp |
| 2018-06-23 | Small OpenGL Renderer refactoring (#177) | gdkchan |