| Age | Commit message (Collapse) | Author |
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* Move MaxUboSize definition
This fix a crash on Ryujinx.ShaderTools caused by the absence of an
OpenGL context.
* Use a constant for the value in ShaderTools
* Address comments
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* Improve texture tables
* More renaming and other tweaks
* Minor tweaks
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* Simplify render target bindings
* Implement multiple viewports
* Pack glViewportIndexed calls into a single glViewportArray
* Use ARB_viewport_array when available
* Cache framebuffer attachments
* Use get accessors in OGLExtension
* Address feedback
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* Keep track mapped buffers with fixed offsets
* Started rewriting the memory manager
* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks
* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks
* Rebased
* Optimize the map/unmap physical memory svcs
* Integrate shared font support
* Fix address space reserve alignment
* Some fixes related to gpu memory mapping
* Some cleanup
* Only try uploading const buffers that are really used
* Check if memory region is contiguous
* Rebased
* Add missing count increment on IsRegionModified
* Check for reads/writes outside of the address space, optimize translation with a tail call
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* Add GalPipelineState and IGalPipeline
* Separate UploadVertex call
* Add ConstBuffer cache
* Move Vertex Assembly into GalPipelineState
* Move Uniform binds to GalPipelineState
* Move framebuffer flip into a buffer
* Rebase
* Fix regression
* Move clear values from VertexEndGl to ClearBuffers
* Rename obscure names O->Old S->New
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* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
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* Implement Geometry shaders
* Add EmitVertex() and EndPrimitive()
* Read output geometry data from header
* Stub Vmad
* Add Iadd_I32
* Stub Mov_S (S2R)
* Stub Isberd
* Change vertex index to gpr39 in Abuf
* Add stub messages for consistency
* Do not print input block when there is no attributes
* Use GL_ARB_enhanced_layouts
* Skip geometry shaders when there's no GL_ARB_enhanced_layouts
* Address feedback
* Address feedback
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* Add config key to dump shaders in local directory
* Address feedback
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* Some small shader related fixes
* Address PR feedback
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* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits
* Add separate subroutines for program A/B, and copy attributes to a temp
* Move finalization code to main
* Add new line after flip uniform on the shader
* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo
* Address PR feedback
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the buffer size, added a few more registers (currently not implemented)
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* Sort uniform binding to avoid possible failures in drivers fewer bindings
* Throw exception for Cbuf overflow
* Search for free bindings instead of using locked ones
* EnsureAllocated when binding buffers
* Fix uniform bindings
* Remove spaces
* Use 64 KiB UBOs when available
* Remove double colon
* Use IdentationStr and avoid division in Cbuf offset
* Add spaces
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
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4x4 textures (slow!)
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reading a fixed array size and sending every time
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SHL, LD_C, some shader related fixes, added support for texture component selection
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interpreter, and a rewrite of the GPU code.
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