| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D ↵ | gdkchan | |
| engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... | |||
| 2018-04-14 | [GPU] Fix frame buffer being upside down in some cases | gdkchan | |
| 2018-04-13 | Fix for current framebuffer issues (#78) | gdkchan | |
| [GPU] Fix some of the current framebuffer issues | |||
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan | |
| interpreter, and a rewrite of the GPU code. | |||
| 2018-03-12 | Allow more than one process, free resources on process dispose, implement ↵ | gdkchan | |
| SvcExitThread | |||
| 2018-02-28 | Enable hardware frame buffer texture scaling | gdkchan | |
| 2018-02-23 | Somewhat better NvFlinger (I guess) (fixes #30) | gdkchan | |
| 2018-02-20 | Split main project into core,graphics and chocolarm4 subproject (#29) | emmauss | |
