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authorgdkchan <gab.dark.100@gmail.com>2018-04-14 00:39:24 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-14 00:39:24 -0300
commit42ebfdff7f2889be38a3415bf33aeb41df90bd98 (patch)
tree556639adf9f0ef20e0fc64f9293ccc8c6e11b5e3 /Ryujinx.Graphics/Gal/IGalRenderer.cs
parent47100ec8c1b3cabc7d53654163c1dd30b58d483d (diff)
[GPU] Fix frame buffer being upside down in some cases
Diffstat (limited to 'Ryujinx.Graphics/Gal/IGalRenderer.cs')
-rw-r--r--Ryujinx.Graphics/Gal/IGalRenderer.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/IGalRenderer.cs b/Ryujinx.Graphics/Gal/IGalRenderer.cs
index c30c79fb..af88412a 100644
--- a/Ryujinx.Graphics/Gal/IGalRenderer.cs
+++ b/Ryujinx.Graphics/Gal/IGalRenderer.cs
@@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.Gal
void SetFrameBufferTransform(float SX, float SY, float Rotate, float TX, float TY);
+ void SetViewport(int X, int Y, int Width, int Height);
+
//Rasterizer
void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
@@ -62,6 +64,8 @@ namespace Ryujinx.Graphics.Gal
void SetUniform1(string UniformName, int Value);
+ void SetUniform2F(string UniformName, float X, float Y);
+
void BindShader(long Tag);
void BindProgram();