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path: root/Ryujinx.Graphics/Gal/IGalPipeline.cs
AgeCommit message (Collapse)Author
2020-01-09Initial workgdk
2019-03-04Do naming refactoring on Ryujinx.Graphics (#611)Alex Barney
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
2019-03-02Fixed Scissor Test on Intel based GPUs (#595)BaronKiko
* Reworked scissor tests to remove fixme and handle issues with intel gpu's * Error handling for scissor tests * Disable strict opengl by default * Reformatting for JD * Updated scheme for new property in config * Fixed typo * Moved magic value to constant. I liked the magic :( * Fixed ordering for undertale * Fixed undertale bug * Removed strict opengl in favour of required. With this an exception is no longer thrown, just a warning for required extensions * Uses clamp instead of if's * Removed evil tabs and no longer used include
2018-10-17Improve texture tables (#457)gdkchan
* Improve texture tables * More renaming and other tweaks * Minor tweaks
2018-08-10Low level graphics API prerequisites (#319)ReinUsesLisp
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New