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path: root/Ryujinx.Graphics.Vulkan/PipelineBase.cs
AgeCommit message (Expand)Author
2022-12-04Implement non-MS to MS copies with draws (#3958)gdkchan
2022-12-01chore: Update Silk.NET to 2.16.0 (#3953)Mary-nyan
2022-11-28GPU: Always draw polygon topology as triangle fan (#3932)riperiperi
2022-11-24GAL: Send all buffer assignments at once rather than individually (#3881)riperiperi
2022-11-18Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)riperiperi
2022-11-18Vulkan: Don't create preload command buffer outside a render pass (#3864)riperiperi
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)gdkchan
2022-11-02Vulkan: Implement multisample <-> non-multisample copies and depth-stencil re...gdkchan
2022-10-26Vulkan: Fix indirect buffer barrier (#3798)gdkchan
2022-10-25Vulkan: Use dynamic state for blend constants (#3793)riperiperi
2022-10-16Fix various issues caused by Vertex/Index buffer conversions (#3762)riperiperi
2022-10-08Vulkan: Fix some issues with CacheByRange (#3743)riperiperi
2022-09-29Vulkan: Zero blend state when disabled or write mask is 0 (#3719)riperiperi
2022-09-20Convert Quads to Triangles in Vulkan (#3715)riperiperi
2022-09-14Periodically Flush Commands for Vulkan (#3689)riperiperi
2022-09-08Restride vertex buffer when stride causes attributes to misalign in Vulkan. (...riperiperi
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-11Rename ToSpan to AsSpan (#3556)gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)gdkchan
2022-07-31Vulkan backend (#2518)gdkchan