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path: root/Ryujinx.Graphics.Shader
AgeCommit message (Expand)Author
2022-12-14Remove Half Conversion (#4106)Isaac Marovitz
2022-12-10Fix Redundant Qualifer Warnings (#4091)Isaac Marovitz
2022-12-08Fix shader FSWZADD instruction (#4069)gdkchan
2022-12-08Shader: Implement PrimitiveID (#4067)gdkchan
2022-12-06Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)riperiperi
2022-12-06Fix storage buffer access when match fails (#4037)gdkchan
2022-12-06Fix shaders with global memory access from unknown locations (#4029)gdkchan
2022-12-05Restrict shader storage buffer search when match fails (#4011)gdkchan
2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
2022-12-04Allow SNorm buffer texture formats on Vulkan (#3957)gdkchan
2022-11-30Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...gdkchan
2022-11-25Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)riperiperi
2022-11-18Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...gdkchan
2022-11-18SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)riperiperi
2022-11-17GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)riperiperi
2022-11-16Use new LINQ Order() methods (#3851)Berkan Diler
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)gdkchan
2022-11-12Use vector transform feedback outputs if possible (#3832)gdkchan
2022-11-11Fix VertexId and InstanceId on Vulkan (#3833)gdkchan
2022-11-09infra: Migrate to .NET 7 (#3795)Mary-nyan
2022-10-29SPIR-V: Fix tessellation control shader output types (#3807)gdkchan
2022-10-21Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...gdkchan
2022-10-15Improve shader BRX instruction code generation (#3759)gdkchan
2022-10-03Fix shader SULD (bindless) instruction using wrong register as handle (#3732)gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)gdkchan
2022-09-19Allow bindless textures with handles from unbound constant buffer (#3706)gdkchan
2022-09-13Fix bindless 1D textures having a buffer type on the shader (#3697)gdkchan
2022-09-10Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)gdkchan
2022-09-07Transform shader LDC into constant buffer access if offset is constant (#3672)gdkchan
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-18Fix SpirV parse failure (#3597)Nicholas Rodine
2022-08-17Removed extra semicolons. (#3594)Nicholas Rodine
2022-08-02Fix geometry shader passthrough fallback being used when feature is supported...gdkchan
2022-08-02SPIR-V: Initialize undefined variables with 0 (#3526)riperiperi
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-24Add support for conditional (with CC) shader Exit instructions (#3470)gdkchan
2022-07-23Fix decoding of block after shader BRA.CC instructions without predicate (#3472)gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...gdkchan
2022-07-12Propagate Shader phi nodes with the same source value from all blocks (#3457)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-07-02Bindless elimination for constant sampler handle (#3424)gdkchan
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)riperiperi
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-04-10New shader cache implementation (#3194)gdkchan
2022-04-08Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...gdkchan
2022-04-08Lop3Expression: Optimize expressions (#3184)merry
2022-04-04Fix shader textureSize with multisample and buffer textures (#3240)gdkchan
2022-03-14Initialize indexed inputs used on next shader stage (#3198)gdkchan
2022-03-14Do not initialize geometry shader passthrough attributes (#3196)gdkchan