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Ryujinx.Graphics.Shader
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Author
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-23
Implement TMML and TMML.B (#1270)
Thog
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Upgrade projects to C#8 (#1193)
Ac_K
2020-04-25
Fix mode and Reg08.H1 decoding on XMAD instruction (#1156)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-22
Remove leftover of debugging code for shader texture format (#1141)
gdkchan
2020-04-22
Update .NET Core to 3.1, and update NuGet Packages (#1121)
Michael Kuklinski
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-15
Fix negation of HADD2 constant buffer source (#1116)
gdkchan
2020-04-03
Better IPA shader instruction implementation (#1082)
gdkchan
2020-04-02
Remove output interpolation qualifier (#1070)
gdkchan
2020-03-30
Implement FCMP shader instruction (#1067)
gdkchan
2020-03-29
Index constant buffer vec4s using ternary expressions. (#1015)
riperiperi
2020-03-29
Move the OpActivator to OpCodeTable class for improve performance (#1001)
Chenj168
2020-03-26
Implement NOP and stub DEPBAR shader instructions (#1041)
Elise
2020-03-25
Implement VMNMX shader instruction (#1032)
gdkchan
2020-03-23
Implement ICMP shader instruction (#1010)
gdkchan
2020-03-23
Implement textureQueryLevels (#1007)
gdkchan
2020-03-15
Improve shader sampler type selection (#989)
gdkchan
2020-03-06
Fix branch with CC and predicate, and a case of SYNC propagation (#967)
jduncanator
2020-03-03
Initial support for double precision shader instructions. (#963)
gdkchan
2020-02-14
Update bindless to indexed conversion code pattern match (#938)
gdkchan
2020-02-14
Sign-extend shader memory instruction offsets (#934)
gdkchan
2020-02-11
Support compute uniform buffers emulated with global memory (#924)
gdkchan
2020-02-02
Use correct shader local memory size instead of a hardcoded size (#914)
gdkchan
2020-02-02
Support flat interpolation qualifier on shaders (#915)
gdkchan
2020-01-19
Fix shader output color buffer index when non-sequential render targets are u...
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
Add runtime identifiers to new projects
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Remove some unused args on the shader translator
gdkchan
2020-01-09
Fix FADD32I check for Ra negation
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Remove more unused code
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Reimplement limited bindless textures support
gdkchan
2020-01-09
Fix exception on shader translator when adding goto temp variable
gdkchan
2020-01-09
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Partial support for shader memory barriers
gdkchan
2020-01-09
Remove some usings that are not needed
gdkchan
2020-01-09
Correct non-constant offset rewrite for texelFetch
gdkchan
2020-01-09
Support non-constant texture offsets on non-NVIDIA gpus
gdkchan
2020-01-09
Use dispatch params shared memory size when available
gdkchan
2020-01-09
Use maximum shared memory size supported by hardware
gdkchan
2020-01-09
Support bindless texture gather shader instruction
gdkchan
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