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path: root/Ryujinx.Graphics.Shader/Translation/UInt128.cs
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2022-11-09infra: Migrate to .NET 7 (#3795)Mary-nyan
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
2022-03-14Initialize indexed inputs used on next shader stage (#3198)gdkchan
2022-03-06Only initialize shader outputs that are actually used on the next stage (#3054)gdkchan
* Only initialize shader outputs that are actually used on the next stage * Shader cache version bump