| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan | |
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Partial support for branch with CC, and fix a edge case of branch out of ↵ | gdk | |
| loop on shaders | |||
| 2020-01-09 | Remove TranslatorConfig struct | gdk | |
| 2020-01-09 | Make the shader translator more error resilient (part 2) | gdk | |
| 2020-01-09 | Make the shader translator more error resilient | gdk | |
| 2020-01-09 | Add partial support for the BRX shader instruction | gdk | |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵ | gdk | |
| the way how global memory is handled | |||
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk | |
| 2020-01-09 | Initial work | gdk | |
