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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Shader
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Translation
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Optimizations
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GlobalToStorage.cs
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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-04-25
Refactor attribute handling on the shader generator (#4565)
gdkchan
2022-12-06
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
riperiperi
2022-12-05
Restrict shader storage buffer search when match fails (#4011)
gdkchan
2022-11-25
Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
riperiperi
2022-11-17
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
riperiperi
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-04-18
Improve shader global memory to storage pass (#2200)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-02-11
Support compute uniform buffers emulated with global memory (#924)
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Add a pass to turn global memory access into storage access, and do all stora...
gdk
2020-01-09
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t...
gdk
2020-01-09
Remove some unused constants and other code
gdk
2020-01-09
Initial work
gdk