| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-12-14 | Remove Half Conversion (#4106) | Isaac Marovitz | |
| * Remove HalfConversion * Update `CodeGenVersion` | |||
| 2022-09-07 | Transform shader LDC into constant buffer access if offset is constant (#3672) | gdkchan | |
| * Transform shader LDC into constant buffer access if offset is constant * Shader cache version bump | |||
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan | |
| * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake | |||
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵ | gdk | |
| the way how global memory is handled | |||
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵ | gdk | |
| misc. fixes | |||
| 2020-01-09 | Initial work | gdk | |
