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authorgdk <gab.dark.100@gmail.com>2019-11-08 17:29:41 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit769c02235f489f02b1791e6e76dc8b3ab18028ee (patch)
treeef0a2ffc5030360d5cef78e7c67e131e44348d50 /Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
parent1e8bc29f32cde08616175f8f87405dfa7b8c4025 (diff)
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
index 97852ac1..b6958929 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
@@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
int value = operation.GetSource(0).Value;
- value = (value >> operation.ComponentIndex * 16) & 0xffff;
+ value = (value >> operation.Index * 16) & 0xffff;
operation.TurnIntoCopy(ConstF(HalfConversion.HalfToSingle(value)));
}