| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-04-27 | Move solution and projects to src | TSR Berry | |
| 2022-12-05 | Make structs readonly when applicable (#4002) | Andrey Sukharev | |
| * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too | |||
| 2021-10-28 | Add support for fragment shader interlock (#2768) | gdkchan | |
| * Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field | |||
