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* Bindless elimination for constant sampler handle
* Shader cache version bump
* Update TextureHandle.ReadPackedId for new bindless elimination
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* Changes 1
* Changes 2
* Better ModifiedSequence handling
This should handle PreciseEvents properly, and simplifies a few things.
* Minor changes, remove debug log
* Handle stage.Info being null
Hopefully fixes Catherine crash
* Fix shader specialization fast texture lookup
* Fix some things.
* Address Feedback Part 1
* Make method static.
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* Extent bindless elimination to work with masked handles
* Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking
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