| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-06-17 | Optimize Texture Binding and Shader Specialization Checks (#3399) | riperiperi | |
| * Changes 1 * Changes 2 * Better ModifiedSequence handling This should handle PreciseEvents properly, and simplifies a few things. * Minor changes, remove debug log * Handle stage.Info being null Hopefully fixes Catherine crash * Fix shader specialization fast texture lookup * Fix some things. * Address Feedback Part 1 * Make method static. | |||
| 2021-10-17 | Extend bindless elimination to work with masked and shifted handles (#2727) | gdkchan | |
| * Extent bindless elimination to work with masked handles * Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking | |||
