| Age | Commit message (Expand) | Author |
| 2023-04-27 | Move solution and projects to src | TSR Berry |
| 2023-04-25 | Refactor attribute handling on the shader generator (#4565) | gdkchan |
| 2023-04-24 | Use vector transform feedback outputs with fragment shaders (#4708) | gdkchan |
| 2022-12-29 | Use vector outputs for texture operations (#3939) | gdkchan |
| 2022-11-12 | Use vector transform feedback outputs if possible (#3832) | gdkchan |
| 2022-10-01 | Fix incorrect tessellation inputs/outputs (#3728) | gdkchan |
| 2022-07-31 | Vulkan backend (#2518) | gdkchan |
| 2022-04-10 | New shader cache implementation (#3194) | gdkchan |
| 2022-01-21 | Stop using glTransformFeedbackVaryings and use explicit layout on the shader ... | gdkchan |
| 2021-10-18 | Fix shader 8-bit and 16-bit STS/STG (#2741) | gdkchan |
| 2021-05-20 | Fix constant buffer array size when indexing is used and other buffer descrip... | gdkchan |
| 2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
| 2021-02-01 | Use multiple dest operands for shader call instructions (#1975) | gdkchan |
| 2021-01-28 | Support multiple destination operands on shader IR and shuffle predicates (#1... | gdkchan |
| 2021-01-26 | Add support for shader atomic min/max (S32) (#1948) | gdkchan |
| 2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
| 2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
| 2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
| 2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan |
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan |
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t... | gdk |
| 2020-01-09 | Add partial support for array of samplers, and add pass to identify them from... | gdk |
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc... | gdk |
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk |
| 2020-01-09 | Initial work | gdk |