| Age | Commit message (Expand) | Author |
|---|---|---|
| 2023-02-25 | Move gl_Layer to vertex shader if geometry is not supported (#4368) | gdkchan |
| 2022-11-16 | Implement HLE macro for DrawElementsIndirect (#3748) | gdkchan |
| 2022-04-10 | New shader cache implementation (#3194) | gdkchan |
| 2022-02-16 | Do not allow render targets not explicitly written by the fragment shader to ... | gdkchan |
| 2021-09-29 | Only make render target 2D textures layered if needed (#2646) | gdkchan |
| 2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan |
| 2020-11-13 | Salieri: shader cache (#1701) | Mary |
| 2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan |
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk |
| 2020-01-09 | Initial work | gdk |
