| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-09-29 | Convert 1D texture targets to 2D (#1584) | gdkchan | |
| * Convert 1D texture targets to 2D * Fix typo * Simplify some code * Should mask that too * Consistency | |||
| 2020-09-01 | Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520) | gdkchan | |
| 2020-07-30 | Refactor shader translator ShaderConfig and reduce the number of out args ↵ | gdkchan | |
| (#1438) | |||
| 2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi | |
| * Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment. | |||
| 2020-07-04 | Implement shader LEA instruction and improve bindless image load/store (#1355) | gdkchan | |
| 2020-05-27 | Support separate textures and samplers (#1216) | gdkchan | |
| * Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles | |||
| 2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan | |
| * Omit image format if possible, and fix BA bit * Match extension name | |||
| 2020-05-23 | Implement TMML and TMML.B (#1270) | Thog | |
| * Implement TMML and TMML.B This implement TMML and TMML.B instructions * Fix TmmlB declaration alignment * Address gdkchan's comments * Fix inverted encoding definitions | |||
| 2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan | |
| * Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments | |||
| 2020-04-25 | Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) | gdkchan | |
| 2020-04-25 | Implement texture buffers (#1152) | gdkchan | |
| * Implement texture buffers * Throw NotSupportedException where appropriate | |||
| 2020-04-22 | Remove leftover of debugging code for shader texture format (#1141) | gdkchan | |
| 2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan | |
| * Implement SULD shader instruction * Some nits | |||
| 2020-04-15 | Fix negation of HADD2 constant buffer source (#1116) | gdkchan | |
| 2020-04-03 | Better IPA shader instruction implementation (#1082) | gdkchan | |
| * Fix varying interpolation on fragment shader * Some nits * Alignment | |||
| 2020-03-30 | Implement FCMP shader instruction (#1067) | gdkchan | |
| 2020-03-26 | Implement NOP and stub DEPBAR shader instructions (#1041) | Elise | |
| * Implement NOP and stub DEPBAR shader instruction * Fix a few issues and formatting stuff * Remove OpCodeNop/Depbar and use OpCode instead * Fix NOP shader instruction opcode * Fix formatting | |||
| 2020-03-25 | Implement VMNMX shader instruction (#1032) | gdkchan | |
| * Implement VMNMX shader instruction * No need for the gap on the enum * Fix typo | |||
| 2020-03-23 | Implement ICMP shader instruction (#1010) | gdkchan | |
| 2020-03-06 | Fix branch with CC and predicate, and a case of SYNC propagation (#967) | jduncanator | |
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan | |
| * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake | |||
| 2020-02-14 | Sign-extend shader memory instruction offsets (#934) | gdkchan | |
| 2020-02-02 | Support flat interpolation qualifier on shaders (#915) | gdkchan | |
| 2020-01-09 | Remove some unused args on the shader translator | gdkchan | |
| 2020-01-09 | Fix FADD32I check for Ra negation | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| 2020-01-09 | Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction | gdkchan | |
| 2020-01-09 | Partial support for shader memory barriers | gdkchan | |
| 2020-01-09 | Remove some usings that are not needed | gdkchan | |
| 2020-01-09 | Support bindless texture gather shader instruction | gdkchan | |
| 2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Partial support for branch with CC, and fix a edge case of branch out of ↵ | gdk | |
| loop on shaders | |||
| 2020-01-09 | Simplified F2I shader instruction codegen | gdk | |
| 2020-01-09 | Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests | gdk | |
| 2020-01-09 | Add PSET shader instruction | gdk | |
| 2020-01-09 | Add R2P shader instruction | gdk | |
| 2020-01-09 | Make the shader translator more error resilient (part 2) | gdk | |
| 2020-01-09 | Make the shader translator more error resilient | gdk | |
| 2020-01-09 | Add partial support for the BRX shader instruction | gdk | |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵ | gdk | |
| the way how global memory is handled | |||
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵ | gdk | |
| misc. fixes | |||
| 2020-01-09 | Add shader support for the round mode on the F2F instruction, support ↵ | gdk | |
| mipmaps on ASTC compressed textures | |||
| 2020-01-09 | Fix shader FMUL32I instruction saturation | gdk | |
| 2020-01-09 | Add per-source type memory change tracking, simplified state change ↵ | gdk | |
| tracking, other fixes | |||
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk | |
| 2020-01-09 | Fix incorrect saturation on HADD2 and HMUL2 shader instructions | gdk | |
| 2020-01-09 | Initial work | gdk | |
