| Age | Commit message (Collapse) | Author |
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* Implement texture buffers
* Throw NotSupportedException where appropriate
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* Implement SULD shader instruction
* Some nits
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* Fix varying interpolation on fragment shader
* Some nits
* Alignment
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* Implement NOP and stub DEPBAR shader instruction
* Fix a few issues and formatting stuff
* Remove OpCodeNop/Depbar and use OpCode instead
* Fix NOP shader instruction opcode
* Fix formatting
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* Implement VMNMX shader instruction
* No need for the gap on the enum
* Fix typo
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* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
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Add TODO comment for GL_EXT_polygon_offset_clamp
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
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storage related transformations on IR
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loop on shaders
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the way how global memory is handled
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misc. fixes
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mipmaps on ASTC compressed textures
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tracking, other fixes
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