| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-04-27 | Move solution and projects to src | TSR Berry | |
| 2022-07-23 | Avoid adding shader buffer descriptors for constant buffers that are not ↵ | gdkchan | |
| used (#3478) * Avoid adding shader buffer descriptors for constant buffers that are not used * Shader cache version | |||
| 2021-12-08 | Implement remaining shader double-precision instructions (#2845) | gdkchan | |
| * Implement remaining shader double-precision instructions * Shader cache version bump | |||
| 2021-10-12 | Rewrite shader decoding stage (#2698) | gdkchan | |
| * Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback | |||
| 2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan | |
| * Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag | |||
| 2020-04-15 | Fix negation of HADD2 constant buffer source (#1116) | gdkchan | |
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan | |
| * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake | |||
| 2020-01-09 | Remove some unused args on the shader translator | gdkchan | |
| 2020-01-09 | Fix FADD32I check for Ra negation | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests | gdk | |
| 2020-01-09 | Make the shader translator more error resilient (part 2) | gdk | |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵ | gdk | |
| the way how global memory is handled | |||
| 2020-01-09 | Initial work | gdk | |
