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path: root/Ryujinx.Graphics.Shader/Instructions/InstEmitFArith.cs
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2021-10-12Rewrite shader decoding stage (#2698)gdkchan
* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
2020-04-15Fix negation of HADD2 constant buffer source (#1116)gdkchan
2020-03-30Implement FCMP shader instruction (#1067)gdkchan
2020-03-03Initial support for double precision shader instructions. (#963)gdkchan
* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake
2020-01-09Support CC on FSET shader instruction, fix CC on ISET.BF shader instructiongdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
2020-01-09Implement HSET2 shader instruction and fix errors uncovered by Rodrigo testsgdk
2020-01-09Add partial support for the BRX shader instructiongdk
2020-01-09Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵gdk
misc. fixes
2020-01-09Fix shader FMUL32I instruction saturationgdk
2020-01-09Fix incorrect saturation on HADD2 and HMUL2 shader instructionsgdk
2020-01-09Initial workgdk