| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan | |
| * Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments | |||
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan | |
| * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Simplified F2I shader instruction codegen | gdk | |
| 2020-01-09 | Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests | gdk | |
| 2020-01-09 | Make the shader translator more error resilient (part 2) | gdk | |
| 2020-01-09 | Add shader support for the round mode on the F2F instruction, support ↵ | gdk | |
| mipmaps on ASTC compressed textures | |||
| 2020-01-09 | Initial work | gdk | |
