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authorgdkchan <gab.dark.100@gmail.com>2020-05-05 22:02:28 -0300
committerGitHub <noreply@github.com>2020-05-06 11:02:28 +1000
commitb8eb6abeccbd4a468214a4d2ad3a9b6e5e06973c (patch)
treecd3d71ebde0f4f32eb674778adae89c0efcb75df /Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
parent7f500e7cae940958289abe1a3461e52684742053 (diff)
Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
Diffstat (limited to 'Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
index 8716d4e7..c4c6c55b 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitConversion.cs
@@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (intType == IntegerType.U64)
{
- context.Config.PrintLog("Unimplemented 64-bits F2I.");
+ context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
return;
}
@@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
{
- context.Config.PrintLog("Invalid I2I encoding.");
+ context.Config.GpuAccessor.Log("Invalid I2I encoding.");
return;
}