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path: root/Ryujinx.Graphics.Shader/Instructions/InstEmitAlu.cs
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2021-10-12Rewrite shader decoding stage (#2698)gdkchan
* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
2021-03-27Fix ZN flags set for shader instructions using RZ.CC dest (#2147)gdkchan
* Fix ZN flags set for shader instructions using RZ.CC dest * Shader cache version bump and nits
2021-01-14Fix shader LOP3 predicate write condition (#1910)gdkchan
* Fix LOP3 predicate write condition * Bump shader cache version
2021-01-13Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG ↵gdkchan
with RZ (#1901) * Implement shader CC mode for ISCADD, X mode for ISETP and fix STS/STG with RZ * Fix STG too and bump shader cache version * Fix wrong name * Fix Carry being inverted on comparison
2020-10-12Implement LEA.HI shader instruction (#1609)gdkchan
2020-09-01Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520)gdkchan
2020-07-04Implement shader LEA instruction and improve bindless image load/store (#1355)gdkchan
2020-04-25Fix mode and Reg08.H1 decoding on XMAD instruction (#1156)gdkchan
2020-03-23Implement ICMP shader instruction (#1010)gdkchan
2020-01-09Remove some unused args on the shader translatorgdkchan
2020-01-09Support CC on FSET shader instruction, fix CC on ISET.BF shader instructiongdkchan
2020-01-09Fix wrong maximum id on sampler pool in some casesgdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
2020-01-09Partial support for branch with CC, and fix a edge case of branch out of ↵gdk
loop on shaders
2020-01-09Add PSET shader instructiongdk
2020-01-09Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵gdk
the way how global memory is handled
2020-01-09Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵gdk
misc. fixes
2020-01-09Initial workgdk