| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-10-12 | Rewrite shader decoding stage (#2698) | gdkchan | |
| * Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback | |||
| 2021-03-27 | Fix ZN flags set for shader instructions using RZ.CC dest (#2147) | gdkchan | |
| * Fix ZN flags set for shader instructions using RZ.CC dest * Shader cache version bump and nits | |||
| 2021-01-14 | Fix shader LOP3 predicate write condition (#1910) | gdkchan | |
| * Fix LOP3 predicate write condition * Bump shader cache version | |||
| 2021-01-13 | Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG ↵ | gdkchan | |
| with RZ (#1901) * Implement shader CC mode for ISCADD, X mode for ISETP and fix STS/STG with RZ * Fix STG too and bump shader cache version * Fix wrong name * Fix Carry being inverted on comparison | |||
| 2020-10-12 | Implement LEA.HI shader instruction (#1609) | gdkchan | |
| 2020-09-01 | Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520) | gdkchan | |
| 2020-07-04 | Implement shader LEA instruction and improve bindless image load/store (#1355) | gdkchan | |
| 2020-04-25 | Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) | gdkchan | |
| 2020-03-23 | Implement ICMP shader instruction (#1010) | gdkchan | |
| 2020-01-09 | Remove some unused args on the shader translator | gdkchan | |
| 2020-01-09 | Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction | gdkchan | |
| 2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Partial support for branch with CC, and fix a edge case of branch out of ↵ | gdk | |
| loop on shaders | |||
| 2020-01-09 | Add PSET shader instruction | gdk | |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵ | gdk | |
| the way how global memory is handled | |||
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵ | gdk | |
| misc. fixes | |||
| 2020-01-09 | Initial work | gdk | |
