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path: root/Ryujinx.Graphics.Shader/IGpuAccessor.cs
AgeCommit message (Collapse)Author
2020-12-02Implement Force Early Z Register (#1755)riperiperi
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
* Add support for shader constant buffer slot indexing * Fix typo
2020-10-03Improve BRX target detection heuristics (#1591)gdkchan
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
* Use a better viewport flipping approach * New approach to detect depth mode * nit: Sort method on the OpenGL backend * Adjust spacing on comment * Unswap near and far parameters based on ScaleZ
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
* Omit image format if possible, and fix BA bit * Match extension name
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments