| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-08-11 | Make sure attributes used on subsequent shader stages are initialized (#2538) | gdkchan | |
| 2021-08-11 | Use a new approach for shader BRX targets (#2532) | gdkchan | |
| * Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases) | |||
| 2021-06-15 | End shader decoding when reaching a block that starts with an infinite loop ↵ | riperiperi | |
| (after BRX) (#2367) * End shader decoding when reaching an infinite loop The NV shader compiler puts these at the end of shaders. * Update shader cache version | |||
| 2021-06-03 | Fix shaders with mixed PBK and SSY addresses on the stack (#2329) | gdkchan | |
| * Fix shaders with mixed PBK and SSY addresses on the stack * Address PR feedback and nits | |||
| 2021-04-02 | Implement shader HelperThreadNV (#2163) | gdkchan | |
| * Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit | |||
| 2021-03-27 | Shader Cache: Move bindless checking from translation to decode (#2145) | mageven | |
| 2021-01-14 | Fix shader LOP3 predicate write condition (#1910) | gdkchan | |
| * Fix LOP3 predicate write condition * Bump shader cache version | |||
| 2021-01-10 | Fix remap when handle is 0 (#1882) | gdkchan | |
| * Nvservices cleanup and attempt to fix remap * Unmap if remap handle is 0 * Remove mapped pool add from Remap | |||
| 2021-01-08 | Support conditional on BRK and SYNC shader instructions (#1878) | gdkchan | |
| * Support conditional on BRK and SYNC shader instructions * Add TODO comment and bump cache version | |||
| 2020-11-13 | Salieri: shader cache (#1701) | Mary | |
| Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. | |||
| 2020-11-10 | Implement ATOM shader instruction (#1687) | gdkchan | |
| * Implement ATOM shader instruction * Fix reduction type decoding | |||
| 2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan | |
| * Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge | |||
| 2020-10-21 | Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626) | gdkchan | |
| * Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment | |||
| 2020-10-13 | Fix LOP3 (cbuf) shader instruction encoding (#1616) | gdkchan | |
| 2020-10-12 | Implement LEA.HI shader instruction (#1609) | gdkchan | |
| 2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan | |
| * Add support for shader constant buffer slot indexing * Fix typo | |||
| 2020-10-03 | Improve BRX target detection heuristics (#1591) | gdkchan | |
| 2020-07-04 | Implement shader LEA instruction and improve bindless image load/store (#1355) | gdkchan | |
| 2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan | |
| * Omit image format if possible, and fix BA bit * Match extension name | |||
| 2020-05-23 | Implement TMML and TMML.B (#1270) | Thog | |
| * Implement TMML and TMML.B This implement TMML and TMML.B instructions * Fix TmmlB declaration alignment * Address gdkchan's comments * Fix inverted encoding definitions | |||
| 2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan | |
| * Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments | |||
| 2020-04-25 | Implement texture buffers (#1152) | gdkchan | |
| * Implement texture buffers * Throw NotSupportedException where appropriate | |||
| 2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan | |
| * Implement SULD shader instruction * Some nits | |||
| 2020-03-30 | Implement FCMP shader instruction (#1067) | gdkchan | |
| 2020-03-29 | Move the OpActivator to OpCodeTable class for improve performance (#1001) | Chenj168 | |
| * Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary * Modify code style. | |||
| 2020-03-26 | Implement NOP and stub DEPBAR shader instructions (#1041) | Elise | |
| * Implement NOP and stub DEPBAR shader instruction * Fix a few issues and formatting stuff * Remove OpCodeNop/Depbar and use OpCode instead * Fix NOP shader instruction opcode * Fix formatting | |||
| 2020-03-25 | Implement VMNMX shader instruction (#1032) | gdkchan | |
| * Implement VMNMX shader instruction * No need for the gap on the enum * Fix typo | |||
| 2020-03-23 | Implement ICMP shader instruction (#1010) | gdkchan | |
| 2020-03-06 | Fix branch with CC and predicate, and a case of SYNC propagation (#967) | jduncanator | |
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan | |
| * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake | |||
| 2020-02-14 | Sign-extend shader memory instruction offsets (#934) | gdkchan | |
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Removes a useless null check Aligns some values to improve readability | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Partial support for shader memory barriers | gdkchan | |
| 2020-01-09 | Support bindless texture gather shader instruction | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Partial support for branch with CC, and fix a edge case of branch out of ↵ | gdk | |
| loop on shaders | |||
| 2020-01-09 | Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests | gdk | |
| 2020-01-09 | Add PSET shader instruction | gdk | |
| 2020-01-09 | Add R2P shader instruction | gdk | |
| 2020-01-09 | Make the shader translator more error resilient | gdk | |
| 2020-01-09 | Add missing check for BRX, do not add a out of bounds block to the queue | gdk | |
| 2020-01-09 | Add partial support for the BRX shader instruction | gdk | |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵ | gdk | |
| the way how global memory is handled | |||
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵ | gdk | |
| misc. fixes | |||
| 2020-01-09 | Add per-source type memory change tracking, simplified state change ↵ | gdk | |
| tracking, other fixes | |||
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk | |
| 2020-01-09 | Initial work | gdk | |
