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(#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.
* Fix copypaste error
* Code generator review fixes
* Use if statement instead of switch
* Code style fixes
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Another code style fix
* Styling fix
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Styling fix
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies
* Make structs with trivial boilerplate equality code record structs
* Remove unnecessary readonly modifiers from TextureCreateInfo
* Make BitMap structs readonly too
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* GLSL: Do not generate scale helpers if we have no textures
* Fix shader SULD (bindless) instruction using wrong register as handle
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(#2972)
* Implement IMUL shader instruction
* Implement PCNT/CONT instruction and fix FFMA32I
* Add HFMA232I to the table
* Shader cache version bump
* No Rc on Ffma32i
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* Support coherent images
* Add support for fragment shader interlock
* Change to tree based match approach
* Refactor + check for branch targets and external registers
* Make detection more robust
* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available
* Remove unused field
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* Rewrite shader decoding stage
* Fix P2R constant buffer encoding
* Fix PSET/PSETP
* PR feedback
* Log unimplemented shader instructions
* Implement NOP
* Remove using
* PR feedback
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