| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-10-12 | Rewrite shader decoding stage (#2698) | gdkchan | |
| * Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback | |||
| 2020-11-13 | Salieri: shader cache (#1701) | Mary | |
| Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. | |||
| 2020-01-09 | Support bindless texture gather shader instruction | gdkchan | |
