| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-10-12 | Rewrite shader decoding stage (#2698) | gdkchan | |
| * Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback | |||
| 2021-08-11 | Use a new approach for shader BRX targets (#2532) | gdkchan | |
| * Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases) | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Add partial support for the BRX shader instruction | gdk | |
| 2020-01-09 | Initial work | gdk | |
