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Author
2021-04-02
Implement shader HelperThreadNV (#2163)
gdkchan
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-01-29
Implement geometry shader passthrough (#1961)
gdkchan
2021-01-28
Support multiple destination operands on shader IR and shuffle predicates (#1...
gdkchan
2021-01-27
Support shader F32 to Bool reinterpretation (#1969)
gdkchan
2021-01-27
Fix regression on shader atomic SSBO operations (#1967)
gdkchan
2021-01-26
Add support for shader atomic min/max (S32) (#1948)
gdkchan
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2020-12-02
Implement Force Early Z Register (#1755)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-06
Support single precision contants for double precision operations (#1673)
gdkchan
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-10-28
Add scaling for Texture2DArray when using TexelFetch. (#1645)
riperiperi
2020-10-28
Avoid sampler conflicts on bindless samplers with the same name (#1642)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-17
Fix gl_in being used with built-in variables that are not per-vertex (#1624)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-07-29
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
gdkchan
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-03
Better IPA shader instruction implementation (#1082)
gdkchan
2020-04-02
Remove output interpolation qualifier (#1070)
gdkchan
2020-03-29
Index constant buffer vec4s using ternary expressions. (#1015)
riperiperi
2020-03-23
Implement textureQueryLevels (#1007)
gdkchan
2020-03-15
Improve shader sampler type selection (#989)
gdkchan
2020-03-03
Initial support for double precision shader instructions. (#963)
gdkchan
2020-02-02
Use correct shader local memory size instead of a hardcoded size (#914)
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Reimplement limited bindless textures support
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Partial support for shader memory barriers
gdkchan
2020-01-09
Support non-constant texture offsets on non-NVIDIA gpus
gdkchan
2020-01-09
Use dispatch params shared memory size when available
gdkchan
2020-01-09
Use maximum shared memory size supported by hardware
gdkchan
2020-01-09
Support depth clip mode and disable shader fast math optimization on NVIDIA a...
gdkchan
2020-01-09
Fix wrong maximum id on sampler pool in some cases
gdkchan
2020-01-09
Support shared color mask, implement more shader instructions
gdkchan
2020-01-09
Add a pass to turn global memory access into storage access, and do all stora...
gdk
2020-01-09
Simplified F2I shader instruction codegen
gdk
2020-01-09
Revert "Simplify shader uniform buffer access codegen"
gdk
2020-01-09
Simplify shader uniform buffer access codegen
gdk
2020-01-09
Remove TranslatorConfig struct
gdk
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